using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.EX5 { public class EX5_016 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { if (targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2) { if (targetPermanent.TopCard.CardTraits.Contains("Light Fang")) { return true; } if (targetPermanent.TopCard.CardTraits.Contains("LightFung")) { return true; } if (targetPermanent.TopCard.CardTraits.Contains("Night Claw")) { return true; } if (targetPermanent.TopCard.CardTraits.Contains("NightClaw")) { return true; } } return false; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null)); } if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Return your 1 Digimon to hand to gain Memory +2", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Start of Your Main Phase] By returning 1 of your Digimon to the hand, gain 2 memory."; } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card); } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { Permanent bounceTargetPermanent = null; int maxCount = Math.Min(1, card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 your Digimon to return to hand.", "The opponent is selecting 1 your Digimon to return to hand."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { bounceTargetPermanent = permanent; yield return null; } if (bounceTargetPermanent != null) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.BouncePeremanentAndProcessAccordingToResult( targetPermanents: new List() { bounceTargetPermanent }, activateClass: activateClass, successProcess: SuccessProcess(), failureProcess: null)); IEnumerator SuccessProcess() { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass)); } } } } } if (timing == EffectTiming.OnDeclaration) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place the top card of this Digimon at the bottom of digivolution cards to gain Memory +2 (Lunamon)", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("ReturnDigivolutionCards_EX50_016"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] [Once Per Turn] By placing the top card of this Digimon with the [Night Claw] or [Light Fang] trait as this Digimon's bottom digivolution card, gain 2 memory."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().DigivolutionCards.Count >= 1) { if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Light Fang")) { return true; } if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("LightFung")) { return true; } if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Night Claw")) { return true; } if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("NightClaw")) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().DigivolutionCards.Count >= 1) { CardSource topCard = card.PermanentOfThisCard().TopCard; yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom( new List() { topCard }, activateClass)); yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass)); } } } } return cardEffects; } } }