using System.Collections; using System.Collections.Generic; public class EX5_017 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { if (targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 3) { if (targetPermanent.TopCard.CardTraits.Contains("Light Fang")) { return true; } if (targetPermanent.TopCard.CardTraits.Contains("LightFung")) { return true; } if (targetPermanent.TopCard.CardTraits.Contains("Night Claw")) { return true; } if (targetPermanent.TopCard.CardTraits.Contains("NightClaw")) { return true; } } return false; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null)); } if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Night Claw] trait and 1 card with the [Light Fang]/[Galaxy] trait among them to the hand. Return the rest to the bottom of the deck."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.CardTraits.Contains("Night Claw")) { return true; } if (cardSource.CardTraits.Contains("NightClaw")) { return true; } return false; } bool CanSelectCardCondition1(CardSource cardSource) { if (cardSource.CardTraits.Contains("Light Fang")) { return true; } if (cardSource.CardTraits.Contains("LightFung")) { return true; } if (cardSource.CardTraits.Contains("Galaxy")) { return true; } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.LibraryCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition:CanSelectCardCondition, message: "Select 1 card with the [Night Claw] trait.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), new SimplifiedSelectCardConditionClass( canTargetCondition:CanSelectCardCondition1, message: "Select 1 card with the [Light Fang]/[Galaxy] trait.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass )); } } if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] Reveal the top 3 cards of your deck. Add 1 card with the [Night Claw] trait and 1 card with the [Light Fang]/[Galaxy] trait among them to the hand. Return the rest to the bottom of the deck."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.CardTraits.Contains("Night Claw")) { return true; } if (cardSource.CardTraits.Contains("NightClaw")) { return true; } return false; } bool CanSelectCardCondition1(CardSource cardSource) { if (cardSource.CardTraits.Contains("Light Fang")) { return true; } if (cardSource.CardTraits.Contains("LightFung")) { return true; } if (cardSource.CardTraits.Contains("Galaxy")) { return true; } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.LibraryCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition:CanSelectCardCondition, message: "Select 1 card with the [Night Claw] trait.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), new SimplifiedSelectCardConditionClass( canTargetCondition:CanSelectCardCondition1, message: "Select 1 card with the [Light Fang]/[Galaxy] trait.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass )); } } if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsOpponentTurn(card)) { return true; } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true, card: card, condition: Condition)); } return cardEffects; } }