using Photon.Pun; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class EX5_065 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnAddDigivolutionCards) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When an effect places the top card of one of your Digimon in a Digimon's digivolution cards, by suspending this Tamer, gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (CardEffectCommons.CanTriggerOnAddDigivolutionCard( hashtable: hashtable, permanentCondition: permanent => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card), cardEffectCondition: cardEffect => cardEffect.EffectSourceCard != null, cardCondition: null)) { if (CardEffectCommons.IsFromDigimon(hashtable)) { return true; } } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.CanActivateSuspendCostEffect(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass( new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } if (timing == EffectTiming.OnStartTurn) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play Digimon from digivolution cards to DNA digivolve", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Start of Opponent's Turn] By playing 1 card with the same level as one of your [Night Claw]/[Light Fang] trait Digimon from that Digimon's digivolution cards without paying the cost, 2 of your Digimon may DNA Digivolve into a Digimon card in your hand. At the end of the turn, return the Digimon played by this effect to hand."; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.DigivolutionCards.Count(cardSource => CanSelectCardCondition(cardSource, permanent)) >= 1) { if (permanent.TopCard.CardTraits.Contains("Light Fang")) { return true; } if (permanent.TopCard.CardTraits.Contains("LightFung")) { return true; } if (permanent.TopCard.CardTraits.Contains("Night Claw")) { return true; } if (permanent.TopCard.CardTraits.Contains("NightClaw")) { return true; } } } return false; } bool CanSelectCardCondition(CardSource cardSource, Permanent permanent) { if (cardSource.IsDigimon) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)) { if (cardSource.HasLevel) { if (permanent.TopCard.HasLevel) { if (cardSource.Level == permanent.Level) { return true; } } } } } } return false; } bool CanSelectCardCondition1(CardSource cardSource) { if (cardSource.IsDigimon) { if (cardSource.CanPlayJogress(true)) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool played = false; if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { Permanent selectedPermanent = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that has digivolution cards.", "The opponent is selecting 1 Digimon that has digivolution cards."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { if (selectedPermanent.DigivolutionCards.Count((cardSource) => CanSelectCardCondition(cardSource, selectedPermanent)) >= 1) { maxCount = Math.Min(1, selectedPermanent.DigivolutionCards.Count((cardSource) => CanSelectCardCondition(cardSource, selectedPermanent))); List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: cardSource => CanSelectCardCondition(cardSource, selectedPermanent), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 digivolution card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Custom, customRootCardList: selectedPermanent.DigivolutionCards, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 digivolution card to play.", "The opponent is selecting 1 digivolution card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.DigivolutionCards, activateETB: true)); foreach (CardSource selectedCard in selectedCards) { if (CardEffectCommons.IsExistOnBattleArea(selectedCard)) { played = true; Permanent selectedPermanent1 = selectedCard.PermanentOfThisCard(); ActivateClass activateClass1 = new ActivateClass(); activateClass1.SetUpICardEffect("Return the Digimon to hand", CanUseCondition1, card); activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, ""); CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilEachTurnEnd, card: card, cardEffect: activateClass1, timing: EffectTiming.OnEndTurn); bool CanUseCondition1(Hashtable hashtable) { return true; } bool CanActivateCondition1(Hashtable hashtable) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent1)) { if (!selectedPermanent1.CannotReturnToHand(activateClass)) { if (!selectedPermanent1.TopCard.CanNotBeAffected(activateClass1)) { return true; } } } return false; } IEnumerator ActivateCoroutine1(Hashtable _hashtable1) { yield return ContinuousController.instance.StartCoroutine(new HandBounceClaass(new List() { selectedPermanent1 }, CardEffectCommons.CardEffectHashtable(activateClass1)).Bounce()); } } } } } } if (played) { // DNA digivolve yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.DNADigivolvePermanentsIntoHandOrTrashCard( CanSelectCardCondition1, payCost: true, isHand: true, activateClass )); } } } if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } return cardEffects; } }