using System.Collections; using System.Collections.Generic; public class EX5_007 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { if (targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2) { if (targetPermanent.TopCard.CardTraits.Contains("Light Fang")) { return true; } if (targetPermanent.TopCard.CardTraits.Contains("LightFung")) { return true; } if (targetPermanent.TopCard.CardTraits.Contains("Night Claw")) { return true; } if (targetPermanent.TopCard.CardTraits.Contains("NightClaw")) { return true; } } return false; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null)); } if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Start of Your Main Phase] If you have a Tamer with the [Light Fang]/[Night Claw] trait, gain 1 memory."; } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (permanent.IsTamer) { if (permanent.TopCard.CardTraits.Contains("Light Fang")) { return true; } if (permanent.TopCard.CardTraits.Contains("LightFung")) { return true; } if (permanent.TopCard.CardTraits.Contains("Night Claw")) { return true; } if (permanent.TopCard.CardTraits.Contains("NightClaw")) { return true; } } } return false; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentCondition)) { if (card.Owner.CanAddMemory(activateClass)) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } if (timing == EffectTiming.OnDeclaration) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place the top card of this Digimon at the bottom of digivolution cards to gain Memory +2 (Coronamon)", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("ReturnDigivolutionCards_EX50_007"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] [Once Per Turn] By placing the top card of this Digimon with the [Light Fang]/[Night Claw] trait as this Digimon's bottom digivolution card, gain 2 memory."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().DigivolutionCards.Count >= 1) { if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Light Fang")) { return true; } if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("LightFung")) { return true; } if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Night Claw")) { return true; } if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("NightClaw")) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().DigivolutionCards.Count >= 1) { CardSource topCard = card.PermanentOfThisCard().TopCard; yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom( new List() { topCard }, activateClass)); yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass)); } } } } return cardEffects; } }