using System; using System.Collections; using System.Collections.Generic; using System.Linq; public class EX5_070 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { ChangeCardNamesClass changeCardNamesClass = new ChangeCardNamesClass(); changeCardNamesClass.SetUpICardEffect("Also treated as [X Antibody]", CanUseCondition, card); changeCardNamesClass.SetUpChangeCardNamesClass(changeCardNames: changeCardNames); cardEffects.Add(changeCardNamesClass); bool CanUseCondition(Hashtable hashtable) { return true; } List changeCardNames(CardSource cardSource, List CardNames) { if (cardSource == card) { CardNames.Add("X Antibody"); } return CardNames; } } if (timing == EffectTiming.None) { IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass(); ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card); ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition); cardEffects.Add(ignoreColorConditionClass); bool CanUseCondition(Hashtable hashtable) { return card.Owner.GetBattleAreaDigimons().Count >= 1; } bool CardCondition(CardSource cardSource) { return cardSource == card; } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Add this card to its owner's hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass)); } } if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] 1 of your Digimon without [X Antibody] in its digivolution cards may digivolve into a Digimon card with the [X Antibody] trait in your hand with the digivolution cost reduced by 1. If it did, place this card as its bottom digivolution card."; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { foreach (CardSource cardSource in card.Owner.HandCards) { if (CanSelectCardCondition(cardSource)) { if (cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass)) { if (permanent.DigivolutionCards.Count((cardSource) => cardSource.CardNames.Contains("X Antibody") || cardSource.CardNames.Contains("XAntibody")) == 0) { return true; } } } } } return false; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.HasXAntibodyTraits; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { Permanent selectedPermanent = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will digivolve.", "The opponent is selecting 1 Digimon that will digivolve."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: selectedPermanent, cardCondition: CanSelectCardCondition, payCost: true, reduceCostTuple: (reduceCost: 1, reduceCostCardCondition: null), fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: true, activateClass: activateClass, successProcess: SuccessProcess())); IEnumerator SuccessProcess() { yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom( new List() { card }, activateClass)); } } } } } if (timing == EffectTiming.WhenRemoveField) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Return 1 card from digivolution cards and place 1 [XAntibody] to the top of security", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("ReturnCard_EX5_070"); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns] When this Digimon would leave the battle area other than by one of your effects, from this Digimon's digivolution cards, return 1 Digimon card to the hand and place 1 [X Antibody] on top of your security stack."; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon; } bool CanSelectCardCondition1(CardSource cardSource) { return cardSource.CardNames.Contains("X Antibody") || cardSource.CardNames.Contains("XAntibody"); } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanTriggerWhenRemoveField(hashtable, card)) { if (!CardEffectCommons.IsByEffect(hashtable, cardEffect => CardEffectCommons.IsOwnerEffect(cardEffect, card))) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().DigivolutionCards.Some(CanSelectCardCondition)) { return true; } if (card.PermanentOfThisCard().DigivolutionCards.Some(CanSelectCardCondition1)) { if (card.Owner.CanAddSecurity(activateClass)) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().DigivolutionCards.Some(CanSelectCardCondition)) { int maxCount = Math.Min(1, card.PermanentOfThisCard().DigivolutionCards.Count((cardSource) => CanSelectCardCondition(cardSource))); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 digivolution card to add to your hand.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.AddHand, root: SelectCardEffect.Root.DigivolutionCards, customRootCardList: card.PermanentOfThisCard().DigivolutionCards, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return StartCoroutine(selectCardEffect.Activate()); } } if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().DigivolutionCards.Some(CanSelectCardCondition1)) { List selectedCards = new List(); int maxCount = Math.Min(1, card.PermanentOfThisCard().DigivolutionCards.Count((cardSource) => CanSelectCardCondition1(cardSource))); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition1, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 [X Antibody] from digivolution cards to place at the top of security.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.DigivolutionCards, customRootCardList: card.PermanentOfThisCard().DigivolutionCards, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } foreach (CardSource cardSource in selectedCards) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().RemoveDigivolveRootEffect(cardSource, cardSource.PermanentOfThisCard())); yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(cardSource, toTop: true)); } } } } } return cardEffects; } }