using System.Collections; using System.Collections.Generic; using System.Linq; using System; namespace DCGO.CardEffects.EX6 { public class EX6_015 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region On Play/When Digivolving Shared bool CanSelectSharedOwnPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent != card.PermanentOfThisCard()) { if (permanent.TopCard.CardColors.Contains(CardColor.Blue)) { if (!permanent.TopCard.Equals(card)) return true; } } } return false; } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect( "Place digivolution cards and activate effects", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[On Play] You may place up to 3 of your other blue Digimon as this Digimon's bottom digivolution cards. Then, return all other level 4 or lower Digimon to the hand. For each card placed in this Digimon's digivolution cards, add 1 to the level this effect may return."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { List selectedCards = new List(); if (CardEffectCommons.HasMatchConditionPermanent(CanSelectSharedOwnPermanentCondition)) { // If there is other blue Digimon in owner Battle Area int maxCount = Math.Min(3, CardEffectCommons.MatchConditionPermanentCount(CanSelectSharedOwnPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectSharedOwnPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: CanEndSelectCondition, maxCount: maxCount, canNoSelect: true, canEndNotMax: true, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage( "Select up to 3 Digimon to place on bottom of digivolution cards.", "The opponent is selecting up to 3 Digimon to place on bottom of digivolution cards."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); bool CanEndSelectCondition(List permanents) { if (CardEffectCommons.HasNoElement(permanents)) { return false; } return true; } IEnumerator SelectPermanentCoroutine(Permanent selectedPermanent) { selectedCards.Add(selectedPermanent.TopCard); yield return ContinuousController.instance.StartCoroutine(new IPlacePermanentToDigivolutionCards( new List() { new Permanent[] { selectedPermanent, card.PermanentOfThisCard() } }, false, activateClass).PlacePermanentToDigivolutionCards()); yield return null; } } bool BouncePermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)) { if(permanent != card.PermanentOfThisCard()) { if (!permanent.TopCard.CanNotBeAffected(activateClass)) { return permanent.TopCard.HasLevel && permanent.Level <= 4 + selectedCards.Count; } } } return false; } // Return all Digimon with a level lower or equal to 4 plus the number of chosen Digimon List bounceTargetPermanents = new List(); bounceTargetPermanents.AddRange(card.Owner.Enemy.GetBattleAreaDigimons().Filter(BouncePermanentCondition)); bounceTargetPermanents.AddRange(card.Owner.GetBattleAreaDigimons().Filter(BouncePermanentCondition)); yield return ContinuousController.instance.StartCoroutine( new HandBounceClaass(bounceTargetPermanents, CardEffectCommons.CardEffectHashtable(activateClass)).Bounce()); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect( "Place digivolution cards and activate effects", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[When Digivolving] You may place up to 3 of your other blue Digimon as this Digimon's bottom digivolution cards. Then, return all other level 4 or lower Digimon to the hand. For each card placed in this Digimon's digivolution cards, add 1 to the level this effect may return."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { List selectedCards = new List(); if (CardEffectCommons.HasMatchConditionPermanent(CanSelectSharedOwnPermanentCondition)) { // If there is other blue Digimon in owner Battle Area int maxCount = Math.Min(3, CardEffectCommons.MatchConditionPermanentCount(CanSelectSharedOwnPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectSharedOwnPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: CanEndSelectCondition, maxCount: maxCount, canNoSelect: true, canEndNotMax: true, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage( "Select up to 3 Digimon to place on bottom of digivolution cards.", "The opponent is selecting up to 3 Digimon to place on bottom of digivolution cards."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); bool CanEndSelectCondition(List permanents) { if (CardEffectCommons.HasNoElement(permanents)) { return false; } return true; } IEnumerator SelectPermanentCoroutine(Permanent selectedPermanent) { selectedCards.Add(selectedPermanent.TopCard); yield return ContinuousController.instance.StartCoroutine(new IPlacePermanentToDigivolutionCards( new List() { new Permanent[] { selectedPermanent, card.PermanentOfThisCard() } }, false, activateClass).PlacePermanentToDigivolutionCards()); yield return null; } } bool BouncePermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)) { if (permanent != card.PermanentOfThisCard()) { if (!permanent.TopCard.CanNotBeAffected(activateClass)) { return permanent.TopCard.HasLevel && permanent.Level <= 4 + selectedCards.Count; } } } return false; } // Return all Digimon with a level lower or equal to 4 plus the number of chosen Digimon List bounceTargetPermanents = new List(); bounceTargetPermanents.AddRange(card.Owner.Enemy.GetBattleAreaDigimons().Filter(BouncePermanentCondition)); bounceTargetPermanents.AddRange(card.Owner.GetBattleAreaDigimons().Filter(BouncePermanentCondition)); yield return ContinuousController.instance.StartCoroutine( new HandBounceClaass(bounceTargetPermanents, CardEffectCommons.CardEffectHashtable(activateClass)).Bounce()); } } #endregion #region All Turns if (timing == EffectTiming.OnAddDigivolutionCards) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 digivolution card", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription()); activateClass.SetHashString("Play1DigivolutionCard_EX6_015"); cardEffects.Add(activateClass); string EffectDescription() { return "[Your Turn] [Once Per Turn] When an effect places a digivolution card under this Digimon, you may play 1 level 5 or lower Digimon card with [Aqua]/[Sea Animal] in one of its traits from this Digimon's digivolution cards without paying the cost."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.IsDigimon) { if (cardSource.Level <= 5) { if (cardSource.HasAquaTraits) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { return true; } } } } return false; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (CardEffectCommons.CanTriggerOnAddDigivolutionCard( hashtable: hashtable, permanentCondition: permanent => permanent == card.PermanentOfThisCard(), cardEffectCondition: cardEffect => cardEffect != null, cardCondition: null)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1) { int maxCount = Math.Min(1,card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition)); List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 digivolution card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Custom, customRootCardList: card.PermanentOfThisCard().DigivolutionCards, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage( "Select 1 digivolution card to play.", "The opponent is selecting 1 digivolution card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } // Play the selected Digivolution card yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.DigivolutionCards, activateETB: true)); } } } #endregion return cardEffects; } } }