using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; namespace DCGO.CardEffects.EX6 { public class EX6_059 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Scapegoat if (timing == EffectTiming.WhenPermanentWouldBeDeleted) { cardEffects.Add(CardEffectFactory.ScapegoatSelfEffect(isInheritedEffect: false, card: card, condition: null, effectName: "", effectDiscription: null)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 card in your opponent's hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Trash 1 card in your opponent's hand without looking."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable,card); } bool CanActivateCondition(Hashtable hashtable) { if(CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if(card.Owner.Enemy.HandCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (card.Owner.isYou) { foreach (CardSource cardSource in card.Owner.Enemy.HandCards) { cardSource.SetReverse(); } } card.Owner.Enemy.HandCards = RandomUtility.ShuffledDeckCards(card.Owner.Enemy.HandCards); List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 card in your opponent's hand to trash.", maxCount: 1, canEndNotMax: false, isShowOpponent: false, mode: SelectCardEffect.Mode.Discard, root: SelectCardEffect.Root.Custom, customRootCardList: card.Owner.Enemy.HandCards, canLookReverseCard: false, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetNotShowCard(); selectCardEffect.SetUseFaceDown(); if (card.Owner.isYou) { selectCardEffect.SetNotAddLog(); } selectCardEffect.SetUpCustomMessage( "Select 1 card to trash.", "The opponent is selecting 1 card to trash."); yield return StartCoroutine(selectCardEffect.Activate()); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 card in your opponent's hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] Trash 1 card in your opponent's hand without looking."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (card.Owner.Enemy.HandCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (card.Owner.isYou) { foreach (CardSource cardSource in card.Owner.Enemy.HandCards) { cardSource.SetReverse(); } } card.Owner.Enemy.HandCards = RandomUtility.ShuffledDeckCards(card.Owner.Enemy.HandCards); List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 card in your opponent's hand to trash.", maxCount: 1, canEndNotMax: false, isShowOpponent: false, mode: SelectCardEffect.Mode.Discard, root: SelectCardEffect.Root.Custom, customRootCardList: card.Owner.Enemy.HandCards, canLookReverseCard: false, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetNotShowCard(); selectCardEffect.SetUseFaceDown(); if (card.Owner.isYou) { selectCardEffect.SetNotAddLog(); } selectCardEffect.SetUpCustomMessage( "Select 1 card to trash.", "The opponent is selecting 1 card to trash."); yield return StartCoroutine(selectCardEffect.Activate()); } } #endregion #region All Turns if (timing == EffectTiming.OnDiscardHand) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 purple card with a play cost of 10 or less from your trash", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetHashString("PlayFromTrash_059"); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns] [Once Per Turn] When a card is trashed from your opponent's hand, you may play 1 purple card with a play cost of 10 or less from your trash without paying the cost. For each card in your opponent's hand, reduce this effect's play cost maximum by 1."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.CanTriggerOnTrashHand(hashtable, cardEffect => true, cardSource => cardSource.Owner == card.Owner.Enemy)) { return true; } } return false; } bool CanSelectCardInTrash(CardSource cardSource) { int maxCost = 10 - card.Owner.Enemy.HandCards.Count(); if(cardSource.IsDigimon || cardSource.IsTamer) { if (cardSource.HasCardColor(CardColor.Purple)) { if (cardSource.GetCostItself <= maxCost) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardInTrash)) { int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardInTrash)); List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardInTrash, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } } } #endregion return cardEffects; } } }