using System.Collections; using System.Collections.Generic; using System.Linq; using System; namespace DCGO.CardEffects.EX6 { public class EX6_009 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { if (targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 4) { return targetPermanent.TopCard.ContainsTraits("Legend-Arms"); } return false; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Hand - Main if (timing == EffectTiming.OnDeclaration) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Gain [Security Attack +1]", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Hand] [Main] By paying 2 cost and placing this card as the bottom digivolution card of 1 of your Digimon that's level 5 or has the [Legend-Arms] trait, that Digimon gains [Security Attack +1] for the turn."; } bool IsLevel5OrHasLegendArmsTrait(Permanent targetPermanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(targetPermanent, card)) { if (targetPermanent.TopCard.HasLevel && targetPermanent.Level == 5) return true; if (targetPermanent.TopCard.ContainsTraits("Legend-Arms")) return true; } return false; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnHand(card)) { if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, IsLevel5OrHasLegendArmsTrait)) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { Permanent selectedPermanent = null; if (CardEffectCommons.HasMatchConditionPermanent(IsLevel5OrHasLegendArmsTrait)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(IsLevel5OrHasLegendArmsTrait)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: IsLevel5OrHasLegendArmsTrait, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to add bottom digivolution source.", "The opponent is selecting 1 Digimon to add bottom digivolution source."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { yield return ContinuousController.instance.StartCoroutine( card.Owner.AddMemory(-2, activateClass)); yield return ContinuousController.instance.StartCoroutine( selectedPermanent.AddDigivolutionCardsBottom( new List() { card }, activateClass)); yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.ChangeDigimonSAttack( targetPermanent: selectedPermanent, changeValue: 1, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } } } } #endregion #region Your Turn - Place Digivolution if (timing == EffectTiming.OnAddDigivolutionCards) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Gain and ", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("GainEffects_EX6_009"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] [Once Per Turn] When an effect places a digivolution card under this Digimon, it gains and for the turn."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (CardEffectCommons.CanTriggerOnAddDigivolutionCard( hashtable: hashtable, permanentCondition: permanent => permanent == card.PermanentOfThisCard(), cardEffectCondition: cardEffect => cardEffect.EffectSourceCard != null, cardCondition: null)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainRaid( targetPermanent: card.PermanentOfThisCard(), effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainPierce( targetPermanent: card.PermanentOfThisCard(), effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } } #endregion #region Your Turn - ESS if (timing == EffectTiming.OnAttackTargetChanged) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash the top card of opponent's security", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("TrashSecurity_BT11_014"); cardEffects.Add(activateClass); string EffectDescription() { return "[Your Turn][Once Per Turn] When this Digimon's attack target is switched, trash the top card of your opponent's security stack."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanTriggerOnAttackTargetSwitch(hashtable, card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner.Enemy, destroySecurityCount: 1, cardEffect: activateClass, fromTop: true).DestroySecurity()); } } #endregion return cardEffects; } } }