using System.Collections; using System.Collections.Generic; using System; using System.Linq; namespace DCGO.CardEffects.EX6 { public class EX6_027 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsCardName("Angewomon"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null) ); } #endregion #region Ace - Blast Digivolve if (timing == EffectTiming.OnCounterTiming) { cardEffects.Add(CardEffectFactory.BlastDigivolveEffect(card: card, condition: null)); } #endregion #region On Play/ When Digivolving Shared bool CanSelectPermanentSharedCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } bool CanActivateSharedCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.SecurityCards.Count >= 1) { return true; } } return false; } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect( "By trashing the top or bottom card of your security stack, 1 of your opponent's Digimon gets -8000 DP until the end of your opponents turn.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateSharedCondition, ActivateCoroutine, -1, true, EffectSharedDescription()); cardEffects.Add(activateClass); string EffectSharedDescription() { return "[On Play] By trashing the top or bottom card of your security stack, 1 of your opponent's Digimon gets -8000 DP until the end of your opponents turn."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (card.Owner.SecurityCards.Count >= 1) { List> selectionElements = new List>() { new(message: "Security Top", value: 0, spriteIndex: 0), new(message: "Security Bottom", value: 1, spriteIndex: 0), new(message: "No Selection", value: 2, spriteIndex: 1), }; string selectPlayerMessage = "Trash the top or bottom card of the security stack"; string notSelectPlayerMessage = "The opponent is selecting whether to trash the top or bottom card of the security stack."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager .WaitForEndSelect()); int selectionValue = GManager.instance.userSelectionManager.SelectedIntValue; if (selectionValue != 2) { bool fromTop = selectionValue.Equals(0); yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner, destroySecurityCount: 1, cardEffect: activateClass, fromTop: fromTop).DestroySecurity()); if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentSharedCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentSharedCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentSharedCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -8000.", "The opponent is selecting 1 Digimon that will get DP -8000."); yield return ContinuousController.instance.StartCoroutine( selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: -8000, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); } } } } } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect( " By trashing the top or bottom card of your security stack, 1 of your opponent's Digimon gets -8000 DP until the end of your opponents turn.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateSharedCondition, ActivateCoroutine, -1, true, EffectSharedDescription()); cardEffects.Add(activateClass); string EffectSharedDescription() { return "[When Digivolving] By trashing the top or bottom card of your security stack, 1 of your opponent's Digimon gets -8000 DP until the end of your opponents turn."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (card.Owner.SecurityCards.Count >= 1) { List> selectionElements = new List>() { new(message: "Security Top", value: 0, spriteIndex: 0), new(message: "Security Bottom", value: 1, spriteIndex: 0), new(message: "No Selection", value: 2, spriteIndex: 1), }; string selectPlayerMessage = "Trash the top or bottom card of the security stack"; string notSelectPlayerMessage = "The opponent is selecting whether to trash the top or bottom card of the security stack."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager .WaitForEndSelect()); int selectionValue = GManager.instance.userSelectionManager.SelectedIntValue; if (selectionValue != 2) { bool fromTop = selectionValue.Equals(0); yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner, destroySecurityCount: 1, cardEffect: activateClass, fromTop: fromTop).DestroySecurity()); if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentSharedCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentSharedCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentSharedCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -8000.", "The opponent is selecting 1 Digimon that will get DP -8000."); yield return ContinuousController.instance.StartCoroutine( selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: -8000, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); } } } } } } #endregion #region All Turns - Your Turn if (timing == EffectTiming.OnLoseSecurity) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect( "If it's your turn, this Digimon may gain [Security Attack +1] for the turn and attack", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription()); activateClass.SetHashString("AllTurnsYourTurn_EX6_027"); cardEffects.Add(activateClass); string EffectDescription() { return "[All Turns][Once Per Turn] When a card is removed from your security stack, if it's your turn, this Digimon may gain [Security Attack +1] for the turn and attack. If it's your opponent's turn, [Recovery +1 ]."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { Permanent cardPermanent = card.PermanentOfThisCard(); yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.ChangeDigimonSAttack( targetPermanent: cardPermanent, changeValue: 1, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); if (cardPermanent.CanAttack(activateClass)) { SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent(); selectAttackEffect.SetUp( attacker: cardPermanent, canAttackPlayerCondition: () => true, defenderCondition: (permanent) => true, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate()); } } } } #endregion #region All Turns - Opponent's Turn if (timing == EffectTiming.OnLoseSecurity) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect( "If it's your opponent's turn, [Recovery +1 ]", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetHashString("AllTurnsOpponentTurn_EX6_027"); cardEffects.Add(activateClass); string EffectDescription() { return "[All Turns][Once Per Turn] When a card is removed from your security stack, if it's your turn, this Digimon may gain [Security Attack +1] for the turn and attack. If it's your opponent's turn, [Recovery +1 ]."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { if (CardEffectCommons.CanTriggerWhenLoseSecurity(hashtable, player => player == card.Owner)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (card.Owner.LibraryCards.Count >= 1) { if (card.Owner.CanAddSecurity(activateClass)) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine( new IRecovery(card.Owner, 1, activateClass).Recovery()); } } #endregion return cardEffects; } } }