using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.EX7 { public class EX7_039 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start of Your Main Phase if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 [Rock Dragon]/[Earth Dragon], and gain 1 memory", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Start of Your Main Phase] By trashing 1 card with the [Rock Dragon]/[Earth Dragon] trait from your hand, and gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card); } bool HasDragonInTrait(CardSource cardSource) { return cardSource.ContainsTraits("Rock Dragon") || cardSource.ContainsTraits("Earth Dragon"); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionOwnersHand(card, HasDragonInTrait); } IEnumerator ActivateCoroutine(Hashtable hashtable) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( canTargetCondition: HasDragonInTrait, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectHandEffect.Mode.Discard, selectPlayer: card.Owner, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card with [Rock Dragon]/[Earth Dragon] trait to discard.", "The opponent is selecting 1 card with [Rock Dragon]/[Earth Dragon] trait to discard."); yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count > 0) { yield return ContinuousController.instance.StartCoroutine( new DrawClass(card.Owner, 1, activateClass).Draw()); yield return ContinuousController.instance.StartCoroutine( card.Owner.AddMemory(1, activateClass)); } } } } #endregion #region Opponent's Turn - ESS if (timing == EffectTiming.None) { bool Condition() { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOpponentTurn(card); } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect( changeValue: 2000, isInheritedEffect: true, card: card, condition: Condition)); } #endregion return cardEffects; } } }