using Photon.Realtime; using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.EX7 { public class EX7_013 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasText("Three Musketeers") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 5 || targetPermanent.TopCard.HasText("ThreeMusketeers") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 5; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 4, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 Option then Draw", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] You may use 1 Option card with the [Three Musketeers] trait from your hand without paying the cost. Then, draw cards until there are 6 cards in your hand."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.IsOption) { if (cardSource.CardTraits.Contains("Three Musketeers") || cardSource.CardTraits.Contains("ThreeMusketeers")) { if (cardSource.HasUseCost) { if (!cardSource.CanNotPlayThisOption) { return true; } } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { List selectedCards = new List(); if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1) { int maxCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage( "Select 1 option card to use.", "The opponent is selecting 1 option card to use."); selectHandEffect.SetUpCustomMessage_ShowCard("Used Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } } if (selectedCards.Count >= 1) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayOptionCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, root: SelectCardEffect.Root.Hand ) ); } if (card.Owner.LibraryCards.Count >= 1 && card.Owner.HandCards.Count < 6) { while (card.Owner.HandCards.Count < 6) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); } } } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 Option then Draw", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] You may use 1 Option card with the [Three Musketeers] trait from your hand without paying the cost. Then, draw cards until there are 6 cards in your hand."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.IsOption) { if (cardSource.CardTraits.Contains("Three Musketeers") || cardSource.CardTraits.Contains("ThreeMusketeers")) { if (cardSource.HasUseCost) { if (!cardSource.CanNotPlayThisOption) { return true; } } } } return false; } bool CanUseCondition(Hashtable hashtable) { if(CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if(CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { List selectedCards = new List(); if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1) { int maxCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage( "Select 1 option card to use.", "The opponent is selecting 1 option card to use."); selectHandEffect.SetUpCustomMessage_ShowCard("Used Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } } if (selectedCards.Count >= 1) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayOptionCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, root: SelectCardEffect.Root.Hand ) ); } if (card.Owner.LibraryCards.Count >= 1 && card.Owner.HandCards.Count < 6) { while (card.Owner.HandCards.Count < 6) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); } } } } #endregion #region End of Your Turn if (timing == EffectTiming.OnEndTurn) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 digivolution card to give and attack", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetHashString("ReturnOption_EX7-013"); cardEffects.Add(activateClass); string EffectDiscription() { return "[End of Your Turn] [Once Per Turn] By trashing 1 Option card in this Digimon's digivolution card, 1 of your Digimon gains for the turn and that Digimon attacks."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.IsOption) { if (!cardSource.CanNotTrashFromDigivolutionCards(activateClass)) { return true; } } return false; } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card); } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectCardCondition) >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool trashed = false; Permanent selectedPermanent = null; List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 Option card to discard.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Custom, customRootCardList: card.PermanentOfThisCard().DigivolutionCards, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: null); selectCardEffect.SetUpCustomMessage("Select 1 Option card to discard.", "The opponent is selecting 1 Option card to discard."); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } if (selectedCards.Count >= 1) { yield return ContinuousController.instance.StartCoroutine(new ITrashDigivolutionCards(card.PermanentOfThisCard(), selectedCards, activateClass).TrashDigivolutionCards()); trashed = true; } if (trashed) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get Security Attack +1.", "The opponent is selecting 1 Digimon that will get Security Attack +1."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack( targetPermanent: permanent, changeValue: 1, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } if(selectedPermanent != null) { if (selectedPermanent.CanAttack(activateClass)) { SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent(); selectAttackEffect.SetUp( attacker: selectedPermanent, canAttackPlayerCondition: () => true, defenderCondition: (permanent) => true, cardEffect: activateClass); selectAttackEffect.SetCanNotSelectNotAttack(); yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate()); } } } } } } #endregion return cardEffects; } } }