using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.EX7 { public class EX7_030 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Overclock if (timing == EffectTiming.OnEndTurn) { cardEffects.Add(CardEffectFactory.OverclockSelfEffect(trait: "Puppet", isInheritedEffect: false, card: card, condition: null)); } #endregion #region Start of Your Main Phase if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [Familiar] Token", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Start of Your Main Phase] You may play 1 [Familiar] Token (Digimon/Yellow/3000 DP/ [On Deletion] 1 of your opponent's Digimon gets -3000 DP for the turn)."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsOwnerTurn(card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.Owner.fieldCardFrames.Count(frame => frame.IsEmptyFrame()) >= 1; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayFamiliarToken(activateClass)); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [Familiar] Token", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[When Digivolving] You may play 1 [Familiar] Token (Digimon/Yellow/3000 DP/ [On Deletion] 1 of your opponent's Digimon gets -3000 DP for the turn)."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.Owner.fieldCardFrames.Count(frame => frame.IsEmptyFrame()) >= 1; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayFamiliarToken(activateClass)); } } #endregion #region When Attacking if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("DP -6000", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[When Attacking] 1 of your opponent's Digimon gets -6000 DP for the turn."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -6000.", "The opponent is selecting 1 Digimon that will get DP -6000."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP( targetPermanent: permanent, changeValue: -6000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } } } } #endregion return cardEffects; } } }