using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.EX8 { public class EX8_018 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution Requirement if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsTraits("DS") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal top 3 cards. Add 1 card with [DS] and 1 card with [Sea Beast] or [Plesiosaur] trait.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [DS] trait and 1 card with the [Sea Beast] or [Plesiosaur] trait among them to the hand. Return the rest to the bottom of the deck."; } bool SelectDSTrait(CardSource source) { return source.EqualsTraits("DS"); } bool SelectOtherTrait(CardSource source) { return source.EqualsTraits("Sea Beast") || source.EqualsTraits("Plesiosaur"); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.LibraryCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition:SelectDSTrait, message: "Select 1 card with [DS] trait.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), new SimplifiedSelectCardConditionClass( canTargetCondition:SelectOtherTrait, message: "Select 1 card with [Sea Beast] or [Plesiosaur] trait.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass )); } } #endregion #region When Attacking - ESS if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetHashString("WhenAttacking_EX8-018"); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDescription() { return "[When Attacking] [Once Per Turn] If you have 7 or fewer cards in your hand, ."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.HandCards.Count <= 7) { if (card.Owner.LibraryCards.Count >= 1) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine( new DrawClass(card.Owner, 1, activateClass).Draw()); } } #endregion return cardEffects; } } }