using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.EX8 { public class EX8_004 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Your Turn - ESS if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("This Digimon may attack", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("Attack_EX8_004"); cardEffects.Add(activateClass); string EffectDescription() { return "[Your Turn] (Once Per Turn) When any of your other [NSp] trait Digimon are played, if this Digimon has the [NSp] trait, this Digimon may attack."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PlayedPermanentCondition); } bool PlayedPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.TopCard.EqualsTraits("NSp") && permanent != card.PermanentOfThisCard(); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.PermanentOfThisCard().TopCard.EqualsTraits("NSp") && card.PermanentOfThisCard().CanAttack(activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent(); selectAttackEffect.SetUp( attacker: card.PermanentOfThisCard(), canAttackPlayerCondition: () => true, defenderCondition: _ => true, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate()); } } #endregion return cardEffects; } } }