using System.Collections; using System.Collections.Generic; //Soundbirdmon namespace DCGO.CardEffects.EX9 { public class EX9_046 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal 3, Add 1 [Negamon] in text and 1 [Abbadomon] in name", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with [Negamon] in its text and 1 Digimon card with [Abbadomon] in its name among them to the hand. Return the rest to the bottom of the deck."; } bool SelectNegamon(CardSource source) { return source.HasText("Negamon"); } bool SelectAbbadomon(CardSource source) { return source.ContainsCardName("Abbadomon"); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (card.Owner.LibraryCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition:SelectNegamon, message: "Select 1 Digimon card with [Negamon] in its text.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), new SimplifiedSelectCardConditionClass( canTargetCondition:SelectAbbadomon, message:"Select 1 Digimon card with [Abbadomon] in its name.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass )); } } #endregion #region All Turns - ESS if (timing == EffectTiming.None) { bool Condition() { return true; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect( changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition)); } #endregion return cardEffects; } } }