using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.EX9 { public class EX9_030 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution Requirement if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.IsLevel4 && (targetPermanent.TopCard.EqualsTraits("Machine") || targetPermanent.TopCard.EqualsTraits("DM")); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Play Cost Reduction if (timing == EffectTiming.BeforePayCost) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 [Cyborg]/[Ver.3] card from hand, to get Play Cost -2", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); activateClass.SetHashString("PlayCost-2_EX9_030"); cardEffects.Add(activateClass); string EffectDiscription() { return "When this card would be played, by trashing 1 [Cyborg]/[Ver.3] card from your hand, reduce the play cost by 2."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, cardSource => cardSource == card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition); } bool CanSelectCardCondition(CardSource cardSource) { return CardEffectCommons.IsExistOnHand(cardSource) && cardSource != card && (cardSource.EqualsTraits("Cyborg") || cardSource.EqualsTraits("Ver.3")); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool CanNoSelect = CardEffectCommons.GetPlayCardClassFromHashtable(_hashtable) != null && card.PayingCost( CardEffectCommons.GetPlayCardClassFromHashtable(_hashtable).Root, null, checkAvailability: false) <= card.Owner.MaxMemoryCost; bool discarded = false; int discardCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: discardCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Choose a [Cyborg] or [Ver.3] card to discard", "The opponent is selecting 1 card in hand to discard."); selectHandEffect.SetUpCustomMessage_ShowCard("Discarded Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count >= 1) { discarded = true; yield return null; } } if (discarded) { if (card.Owner.CanReduceCost(null, card)) { ContinuousController.instance.PlaySE(GManager.instance.GetComponent().BuffSE); } ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect("Play Cost -2", hashtable => true, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable)); int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource) && RootCondition(root) && PermanentsCondition(targetPermanents)) { Cost -= 2; } return Cost; } bool PermanentsCondition(List targetPermanents) { return targetPermanents == null || targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0; } bool CardSourceCondition(CardSource cardSource) { return cardSource != null && cardSource == card; } bool RootCondition(SelectCardEffect.Root root) { return true; } bool isUpDown() { return true; } } } } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place 1 digimon from trash as source to reduce DP", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] By placing 1 Digimon card from your trash face down as this Digimon's bottom digivolution card, 1 of your opponent's Digimon gets -3000 DP until their turn ends. It further gets -2000 DP for each of this Digimon's face-down digivolution cards."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectTrashCardCondition); } bool CanSelectTrashCardCondition(CardSource cardSource) { return cardSource.IsDigimon; } int DPToReduce() { return -3000 - (2000 * card.PermanentOfThisCard().DigivolutionCards.Filter(x => x.IsFlipped).Count); } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { CardSource selectedCard = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInTrash(card, CanSelectTrashCardCondition)); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectTrashCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to place face down under digimon", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to place face down under digimon", "The opponent is selecting 1 card to place face down under digimon."); selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } if (selectedCard != null) { yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddExecutingCard(selectedCard)); yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom(new List() { selectedCard }, activateClass, isFacedown: true)); int maxCountDPReduction = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCountDPReduction, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage(customMessageArray: CardEffectCommons.customPermanentMessageArray_ChangeDP(changeValue: DPToReduce(), maxCount: maxCountDPReduction)); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP( targetPermanent: permanent, changeValue: DPToReduce(), effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); } } } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place 1 digimon from trash as source to reduce DP", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] By placing 1 Digimon card from your trash face down as this Digimon's bottom digivolution card, 1 of your opponent's Digimon gets -3000 DP until their turn ends. It further gets -2000 DP for each of this Digimon's face-down digivolution cards."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectTrashCardCondition); } bool CanSelectTrashCardCondition(CardSource cardSource) { return cardSource.IsDigimon; } int DPToReduce() { return -3000 - (2000 * card.PermanentOfThisCard().DigivolutionCards.Filter(x => x.IsFlipped).Count); } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { CardSource selectedCard = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInTrash(card, CanSelectTrashCardCondition)); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectTrashCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to place face down under digimon", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to place face down under digimon", "The opponent is selecting 1 card to place face down under digimon."); selectCardEffect.SetUpCustomMessage_ShowCard("Selected Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } if (selectedCard != null) { yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddExecutingCard(selectedCard)); yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom(new List() { selectedCard }, activateClass, isFacedown: true)); int maxCountDPReduction = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCountDPReduction, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage(customMessageArray: CardEffectCommons.customPermanentMessageArray_ChangeDP(changeValue: DPToReduce(), maxCount: maxCountDPReduction)); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP( targetPermanent: permanent, changeValue: DPToReduce(), effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); } } } } #endregion #region Blocker - ESS if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect( isInheritedEffect: true, card: card, condition: null)); } #endregion return cardEffects; } } }