using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.LM { public class LM_005 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); //Counter Timing if (timing == EffectTiming.OnCounterTiming) { cardEffects.Add(CardEffectFactory.BlastDigivolveEffect(card: card, condition: null)); } #region On Play/When Digivolving Shared bool CanSelectCardTrashingCondition(CardSource cardSource) { if (cardSource.HasCardColor(CardColor.Blue)) { return true; } return false; } #region trashing sources conditions bool CanSelectBounceCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card)) { if(permanent.IsDigimon || permanent.IsTamer) { if (permanent.DigivolutionCards.Count() == 0) { return true; } } } return false; } #endregion bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.HandCards.Count >= 1) { return true; } } return false; } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash sources, return 1 Digimon/Tamer to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] You may trash up to 4 blue cards in your hand. For each one, trash any 1 card under your opponent's Digimon or Tamers. Then, return 1 of their Digimon or Tamers without cards under it to the hand."; } bool CanSelectCardCondition(CardSource cardSource) { return !cardSource.CanNotTrashFromDigivolutionCards(activateClass); } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card)) { if (!permanent.TopCard.IsDigiEgg || !permanent.TopCard.IsOption) { if (permanent.DigivolutionCards.Count(CanSelectCardCondition) >= 1) { return true; } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { List discardedCards = new List(); int maxCount = Math.Min(4, card.Owner.HandCards.Count(CanSelectCardCondition)); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardTrashingCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: true, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { discardedCards = cardSources.Clone(); yield return null; } foreach (CardSource cardSource in discardedCards) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SelectTrashDigivolutionCards( permanentCondition: CanSelectPermanentCondition, cardCondition: CanSelectCardCondition, maxCount: 1, canNoTrash: false, isFromOnly1Permanent: true, activateClass: activateClass )); } if (CardEffectCommons.HasMatchConditionPermanent(CanSelectBounceCondition)) { int maxBounceCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectBounceCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectBounceCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxBounceCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Bounce, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash sources, return 1 Digimon/Tamer to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] You may trash up to 4 blue cards in your hand. For each one, trash any 1 card under your opponent's Digimon or Tamers. Then, return 1 of their Digimon or Tamers without cards under it to the hand."; } bool CanSelectCardCondition(CardSource cardSource) { return !cardSource.CanNotTrashFromDigivolutionCards(activateClass); } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card)) { if (permanent.IsDigimon || permanent.IsTamer) { if (permanent.DigivolutionCards.Count(CanSelectCardCondition) >= 1) { return true; } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { List discardedCards = new List(); int maxCount = Math.Min(4, card.Owner.HandCards.Count(CanSelectCardCondition)); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardTrashingCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: true, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { discardedCards = cardSources.Clone(); yield return null; } foreach (CardSource cardSource in discardedCards) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SelectTrashDigivolutionCards( permanentCondition: CanSelectPermanentCondition, cardCondition: CanSelectCardCondition, maxCount: 1, canNoTrash: false, isFromOnly1Permanent: true, activateClass: activateClass )); } if (CardEffectCommons.HasMatchConditionPermanent(CanSelectBounceCondition)) { int maxBounceCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectBounceCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectBounceCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxBounceCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Bounce, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } #endregion #region When Attacking if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Security Attack +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateAttackCondition, ActivateCoroutine, -1, true, AttackDescription()); cardEffects.Add(activateClass); string AttackDescription() { return "[When Attacking] By returning 3 cards with [Jellymon] in their texts from your trash to the bottom of your deck, this Digimon gains for the turn."; } bool CanSelectTrashCardCondition(CardSource cardSource) { return cardSource.HasText("Jellymon"); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateAttackCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.TrashCards.Where(CanSelectTrashCardCondition).Count() >= 3) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool returned = false; if (CardEffectCommons.IsExistOnBattleArea(card)) { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectTrashCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, message: "Select 1 card to return to the bottom of deck.", maxCount: 3, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count == 3) { yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(cardSources)); yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().ShowCardEffect(cardSources, "Deck Bottom Cards", true, true)); returned = true; } } } if (returned) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack( targetPermanent: GManager.instance.attackProcess.AttackingPermanent, changeValue: 1, effectDuration: EffectDuration.UntilOwnerTurnEnd, activateClass: activateClass)); } } } #endregion return cardEffects; } } }