using System; using System.Collections; using System.Collections.Generic; //Regalecusmon namespace DCGO.CardEffects.LM { public class LM_041 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { if (targetPermanent.TopCard.IsLevel5) { if (targetPermanent.TopCard.EqualsTraits("DS")) { return true; } } return false; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 3, false, card: card, condition: null)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("1 [DS] digimon unsuspends", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] 1 of your Digimon with the [DS] trait unsuspends."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanentCondition)) { return true; } } return false; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.EqualsTraits("DS")) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.UnTap, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will be returned to unsuspend", "The opponent is selecting 1 Digimon that will be returned to unsuspend"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("1 [DS] digimon unsuspends", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] 1 of your Digimon with the [DS] trait unsuspends."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanentCondition)) { return true; } } return false; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.EqualsTraits("DS")) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.UnTap, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will be returned to unsuspend", "The opponent is selecting 1 Digimon that will be returned to unsuspend"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } #endregion #region When Digivolving OPT if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Add top sec to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("WD/WA_LM_041"); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] [Once Per Turn] If you have 1 or more memory, your opponent adds their top security card to the hand. Then, if you have 1 or less, until your opponent's turn ends, 1 of their Digimon or Tamers can't be suspended."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { return true; } return false; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card)) { if (permanent.IsDigimon || permanent.IsTamer) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (card.Owner.MemoryForPlayer >= 1 && card.Owner.Enemy.CanReduceSecurity() && card.Owner.Enemy.SecurityCards.Count >= 1) { CardSource topCard = card.Owner.Enemy.SecurityCards[0]; yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List() { topCard }, false, activateClass)); yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity( player: card.Owner.Enemy, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); } if (card.Owner.MemoryForPlayer <= 1 && CardEffectCommons.HasMatchConditionOpponentsPermanent(card, CanSelectPermanentCondition)) { Permanent selectedPermanent = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon or Tamer to stun", "The opponent is selecting 1 Digimon or tamer to stun"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotSuspendPlayerEffect( permanentCondition: (permanent) => permanent == selectedPermanent, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass, isOnlyActivePhase: false, effectName: "Can't Suspend" )); } } } #endregion #region When Attacking OPT if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Add top sec to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("WD/WA_LM_041"); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking] [Once Per Turn] If you have 1 or more memory, your opponent adds their top security card to the hand. Then, if you have 1 or less, until your opponent's turn ends, 1 of their Digimon or Tamers can't be suspended."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.CanTriggerOnAttack(hashtable, card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { return true; } return false; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(permanent, card)) { if (permanent.IsDigimon || permanent.IsTamer) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (card.Owner.MemoryForPlayer >= 1 && card.Owner.Enemy.CanReduceSecurity() && card.Owner.Enemy.SecurityCards.Count >= 1) { CardSource topCard = card.Owner.Enemy.SecurityCards[0]; yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List() { topCard }, false, activateClass)); yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity( player: card.Owner.Enemy, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); } if (card.Owner.MemoryForPlayer <= 1 && CardEffectCommons.HasMatchConditionOpponentsPermanent(card, CanSelectPermanentCondition)) { Permanent selectedPermanent = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon or Tamer to stun", "The opponent is selecting 1 Digimon or tamer to stun"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotSuspendPlayerEffect( permanentCondition: (permanent) => permanent == selectedPermanent, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass, isOnlyActivePhase: false, effectName: "Can't Suspend" )); } } } #endregion return cardEffects; } } }