using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DCGO.CardEffects.LM { public class LM_011 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region On Play/When Digivolving bool CanSelectSharedPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } bool CanSelectBlockerCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { return HasNoUnsuspendDigimon(); } return false; } bool HasNoUnsuspendDigimon() { if (card.Owner.Enemy.GetBattleAreaDigimons().Count == 0) { return true; } foreach (Permanent permanent in card.Owner.Enemy.GetBattleAreaDigimons()) { if (!permanent.IsSuspended) return false; } return true; } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Gain ", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Suspend 1 of your opponent's Digimon. Then, if they have no unsuspended Digimon, 1 of your Digimon gains until the end of your opponent's turn."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); if (CardEffectCommons.HasMatchConditionPermanent(CanSelectSharedPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectSharedPermanentCondition)); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectSharedPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Tap, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to Suspend.", "The opponent is selecting 1 Digimon to Suspend."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectBlockerCondition)) { int blockerCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectBlockerCondition)); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectBlockerCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: blockerCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectBlockerPermanent, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to gain .", "The opponent is selecting 1 Digimon to gain ."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectBlockerPermanent(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainBlocker( targetPermanent: permanent, EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass )); } } } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Gain ", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] Suspend 1 of your opponent's Digimon. Then, if they have no unsuspended Digimon, 1 of your Digimon gains until the end of your opponent's turn."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); if (CardEffectCommons.HasMatchConditionPermanent(CanSelectSharedPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectSharedPermanentCondition)); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectSharedPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Tap, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to Suspend.", "The opponent is selecting 1 Digimon to Suspend."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectBlockerCondition)) { int blockerCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectBlockerCondition)); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectBlockerCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: blockerCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectBlockerPermanent, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to gain .", "The opponent is selecting 1 Digimon to gain ."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectBlockerPermanent(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainBlocker( targetPermanent: permanent, EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass )); } } } } #endregion #region Your Turn - Inherited Effect if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (card.PermanentOfThisCard().TopCard.HasText("Angoramon")) { return true; } } } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true, card: card, condition: Condition)); } #endregion return cardEffects; } } }