using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class P_078 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal the top card of opponent's security", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Reveal the top card of your opponent's security stack. If that card is a Digimon card, (Draw 1 card from your deck). Place the revealed card on top of your opponent's security stack face down."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.Enemy.SecurityCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.Enemy.SecurityCards.Count >= 1) { CardSource topCard = card.Owner.Enemy.SecurityCards[0]; yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().ShowCardEffect(new List() { topCard }, "Security Top card", true, true)); if (topCard.IsDigimon) yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); topCard.SetReverse(); } } } return cardEffects; } }