using System.Collections; using System.Collections.Generic; // Dorimon namespace DCGO.CardEffects.P { public class P_176 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Digivolve this Digimon into [Chronicle] Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetHashString("Digivolve_EX8_073"); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() => "[When Attacking] [Once Per Turn] This Digimon may digivolve into a Digimon card with the [Chronicle] trait in the hand."; bool CanUseCondition(Hashtable hashtable) => CardEffectCommons.CanTriggerOnAttack(hashtable, card); bool CanActivateCondition(Hashtable hashtable) => CardEffectCommons.IsExistOnBattleArea(card) && card.Owner.HandCards.Count >= 1; bool CanSelectCardCondition(CardSource cardSource) => cardSource.HasChronicleTraits && cardSource.IsDigimon && CardEffectCommons.IsExistOnBattleArea(card) && cardSource.CanPlayCardTargetFrame(card.PermanentOfThisCard().PermanentFrame, true, activateClass, root: SelectCardEffect.Root.Hand); IEnumerator ActivateCoroutine(Hashtable hashtable) { if (card.Owner.HandCards.Exists(CanSelectCardCondition)) { List selectedCards = new List(); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to digivolve.", "The opponent is selecting 1 card to digivolve."); selectHandEffect.SetUpCustomMessage_ShowCard("Selected card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } if (selectedCards.Count >= 1) { CardSource selectedCard = selectedCards[0]; if (CardEffectCommons.IsExistOnBattleArea(card)) { yield return ContinuousController.instance.StartCoroutine(new PlayCardClass( cardSources: new List() { selectedCard }, hashtable: CardEffectCommons.CardEffectHashtable(activateClass), payCost: true, targetPermanent: card.PermanentOfThisCard(), isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true).PlayCard()); } } } } } return cardEffects; } } }