using System; using System.Collections; using System.Collections.Generic; // Justimon: Accel Arm namespace DCGO.CardEffects.P { public class P_203 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternative Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.IsLevel5 && targetPermanent.TopCard.ContainsCardName("Cyberdramon"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null) ); } #endregion #region Alternative Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsCardName("Justimon: Blitz Arm") || targetPermanent.TopCard.EqualsCardName("Justimon: Critical Arm"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 1, ignoreDigivolutionRequirement: false, card: card, condition: null) ); } #endregion #region Shared OP/WD/WA bool SharedCanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } bool SharedIsOptionInBattleArea(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnBattleArea(permanent) && permanent.IsOption; } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { if (CardEffectCommons.HasMatchConditionPermanent(SharedCanSelectPermanentCondition)) { Permanent selectedPermanent = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(SharedCanSelectPermanentCondition)); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: SharedCanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to De-Digivolve.", "The opponent is selecting 1 Digimon to De-Digivolve."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); if (selectedPermanent != null) yield return ContinuousController.instance.StartCoroutine(new IDegeneration( permanent: selectedPermanent, DegenerationCount: 1, cardEffect: activateClass).Degeneration() ); } if (CardEffectCommons.HasMatchConditionPermanent(SharedIsOptionInBattleArea)) { Permanent selectedPermanent = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(SharedIsOptionInBattleArea)); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: SharedIsOptionInBattleArea, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } selectPermanentEffect.SetUpCustomMessage("Select 1 option to trash.", "The opponent is selecting 1 option to trash."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); if (selectedPermanent != null) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult( targetPermanents: new List { selectedPermanent }, activateClass: activateClass, successProcess: SuccessProcess, failureProcess: null) ); IEnumerator SuccessProcess(List permanents) { Permanent thisPermanent = card.PermanentOfThisCard(); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainPierce( targetPermanent: thisPermanent, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack( targetPermanent: thisPermanent, changeValue: 1, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } } } } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("De-Digivolve 1, then by trashing 1 option in battle area, gain Piercing & Sec +1 for the turn", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), 1, false, EffectDiscription()); activateClass.SetHashString("P_203_OP/WD/WA"); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] [Once Per Turn] 1 of your opponent's Digimon. Then, by trashing 1 Option card in the battle area, this Digimon gains and for the turn."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("De-Digivolve 1, then by trashing 1 option in battle area, gain Piercing & Sec +1 for the turn", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), 1, false, EffectDiscription()); activateClass.SetHashString("P_203_OP/WD/WA"); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] [Once Per Turn] 1 of your opponent's Digimon. Then, by trashing 1 Option card in the battle area, this Digimon gains and for the turn."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } } #endregion #region When Attacking if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("De-Digivolve 1, then by trashing 1 option in battle area, gain Piercing & Sec +1 for the turn", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), 1, false, EffectDiscription()); activateClass.SetHashString("P_203_OP/WD/WA"); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking] [Once Per Turn] 1 of your opponent's Digimon. Then, by trashing 1 Option card in the battle area, this Digimon gains and for the turn."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } } #endregion #region All Turns - OPT if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("1 digimon can't attack or digivolve", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("P_203_AT"); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns] [Once Per Turn] When Option cards in the battle area are trashed, 1 of your opponent's Digimon can't digivolve or attack players until their turn ends."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPermanentDeleted(hashtable, PermanentCondition, activateClass); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } bool PermanentCondition(Permanent permanent) { return permanent.IsOption; } bool CanSelectPermamentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermamentCondition)) { Permanent selectedPermament = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermamentCondition)); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermamentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermament = permanent; yield return null; } selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will gain cant digivolve & can't attack players.", "The opponent is selecting 1 Digimon that will gain cant digivolve & can't attack players."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); if (selectedPermament != null) { CanNotDigivolveClass canNotPutFieldClass = new CanNotDigivolveClass(); canNotPutFieldClass.SetUpICardEffect("Can't Digivolve", CanUseCondition1, card); canNotPutFieldClass.SetUpCanNotEvolveClass(permanentCondition: PermanentCondition, cardCondition: CardCondition); selectedPermament.UntilOwnerTurnEndEffects.Add(GetCardEffect); ContinuousController.instance.PlaySE(GManager.instance.GetComponent().DebuffSE); yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().CreateDebuffEffect(selectedPermament)); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotAttack( targetPermanent: selectedPermament, defenderCondition: DefenderCondition, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass, effectName: "Cannot attack player")); #region Cant Attack/Digivolve Functions bool CanUseCondition1(Hashtable hashtable) { return true; } bool PermanentCondition(Permanent permanent) { if (permanent == selectedPermament) { if (permanent.TopCard != null) { if (permanent.TopCard.IsDigimon) { if (!permanent.TopCard.CanNotBeAffected(canNotPutFieldClass)) { return true; } } } } return false; } bool CardCondition(CardSource cardSource) { if (cardSource.Owner == card.Owner.Enemy) { if (cardSource.IsDigimon || cardSource.IsTamer) { if (!cardSource.CanNotBeAffected(canNotPutFieldClass)) { return true; } } } return false; } ICardEffect GetCardEffect(EffectTiming _timing) { if (_timing == EffectTiming.None) { return canNotPutFieldClass; } return null; } bool DefenderCondition(Permanent defender) { return defender == null; } #endregion } } } } #endregion return cardEffects; } } }