using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; //WaruMonzaemon namespace DCGO.CardEffects.P { public class P_216 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Blocker if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play a Dark Master from Hand.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] You may play 1 [Dark Master] trait Digimon card from your hand without paying the cost. The Digimon this effect played can't digivolve and is deleted at turn end."; } bool CanSelectHandCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.EqualsTraits("Dark Masters") && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectHandCondition); } IEnumerator ActivateCoroutine(Hashtable hashtable) { CardSource selectCard = null; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, CanSelectHandCondition)); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectHandCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectCard = cardSource; yield return null; } yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); if (selectCard != null) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: new List { selectCard }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Security, activateETB: true)); Permanent playedDigimon = null; yield return new WaitForSeconds(0.2f); playedDigimon = selectCard.PermanentOfThisCard(); #region Can't Digivolve CanNotDigivolveClass canNotEvolveClass = new CanNotDigivolveClass(); canNotEvolveClass.SetUpICardEffect("Can't digivolve", CanUseCantEvoCondition, card); canNotEvolveClass.SetUpCanNotEvolveClass(permanentCondition: PermanentCondition, cardCondition: CardCondition); playedDigimon.PermanentEffects.Add((_timing) => canNotEvolveClass); bool CanUseCantEvoCondition(Hashtable hashtable) { return CardEffectCommons.IsPermanentExistsOnBattleArea(playedDigimon); } bool PermanentCondition(Permanent permanent) { return permanent == playedDigimon; } bool CardCondition(CardSource cardSource) { return true; } #endregion #region Delete Played Digimon Permanent selectedPermanent = selectCard.PermanentOfThisCard(); ActivateClass activateClass1 = new ActivateClass(); activateClass1.SetUpICardEffect("Delete this Digimon", CanUseCondition2, card); activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, ""); activateClass1.SetEffectSourcePermanent(selectedPermanent); CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilEachTurnEnd, card: card, cardEffect: activateClass1, timing: EffectTiming.OnEndTurn); bool CanUseCondition2(Hashtable hashtable) { return true; } bool CanActivateCondition1(Hashtable hashtable) { return selectedPermanent.TopCard != null && selectedPermanent.CanBeDestroyedBySkill(activateClass1) && !selectedPermanent.TopCard.CanNotBeAffected(activateClass1); } IEnumerator ActivateCoroutine1(Hashtable _hashtable1) { yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(new List() { selectedPermanent }, CardEffectCommons.CardEffectHashtable(activateClass1)).Destroy()); } #endregion } } } #endregion #region On Deletion if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play a Dark Master from Security", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Deletion] You may play 1 face-up [Dark Masters] trait Digimon card from your security stack without paying the cost. At the end of your turn, delete the Digimon this effect played."; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && !cardSource.IsFlipped && cardSource.EqualsTraits("Dark Masters") && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass, SelectCardEffect.Root.Security); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.CanActivateOnDeletion(card, activateClass) && card.Owner.SecurityCards.Any(CanSelectCardCondition); } IEnumerator ActivateCoroutine(Hashtable hashtable) { List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Security, customRootCardList: null, canLookReverseCard: false, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } if (selectedCards.Count > 0) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Security, activateETB: true)); #region Delete Played Digimon Permanent selectedPermanent = selectedCards[0].PermanentOfThisCard(); ActivateClass activateClass1 = new ActivateClass(); activateClass1.SetUpICardEffect("Delete this Digimon", CanUseCondition2, card); activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, ""); activateClass1.SetEffectSourcePermanent(selectedPermanent); CardEffectCommons.AddEffectToPlayer(effectDuration: EffectDuration.UntilOwnerTurnEnd, card: card, cardEffect: activateClass1, timing: EffectTiming.OnEndTurn); bool CanUseCondition2(Hashtable hashtable) { return CardEffectCommons.IsOwnerTurn(card); } bool CanActivateCondition1(Hashtable hashtable) { return selectedPermanent.TopCard != null && selectedPermanent.CanBeDestroyedBySkill(activateClass1) && !selectedPermanent.TopCard.CanNotBeAffected(activateClass1); } IEnumerator ActivateCoroutine1(Hashtable _hashtable1) { yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass(new List() { selectedPermanent }, CardEffectCommons.CardEffectHashtable(activateClass1)).Destroy()); } #endregion } } } #endregion #region Blocker - ESS if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: true, card: card, condition: null)); } #endregion return cardEffects; } } }