using System; using System.Collections; using System.Collections.Generic; using System.Linq; // Yujin Ozora namespace DCGO.CardEffects.P { public class P_234 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal 4, add 1, bot deck rest", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() => "[On Play] Reveal the top 4 cards of your deck. Add 1 [System], [Navi], [Tool] or [Leviathan] trait card among them to the hand. Return the rest to the bottom of the deck."; bool CanSelectCardCondition(CardSource cardSource) { return cardSource.EqualsTraits("System") || cardSource.EqualsTraits("Navi") || cardSource.EqualsTraits("Tool") || cardSource.EqualsTraits("Leviathan"); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 4, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition:CanSelectCardCondition, message: "Select 1 card with the [System], [Navi], [Tool] or [Leviathan] trait.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null) }, remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass )); } } #endregion #region Your Turn - Link card trashed if (timing == EffectTiming.OnLinkCardDiscarded) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("By suspending, you may link from hand for -2 cost", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() => "[Your Turn] When effect trash any of your Digimon's link cards, by suspending this Tamer, you may link 1 [System], [Navi], [Tool] or [Leviathan] trait card from your hand to 1 of your Digimon with the cost reduced by 2."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanTriggerOnTrashLinkedCard( hashtable, perm => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(perm, card), cardEffect => cardEffect != null, source => source != null); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanActivateSuspendCostEffect(card); } bool CanSelectCardCondition(CardSource cardSource) { return (cardSource.EqualsTraits("System") || cardSource.EqualsTraits("Navi") || cardSource.EqualsTraits("Tool") || cardSource.EqualsTraits("Leviathan")) && cardSource.CanLink(true); } bool CanSelectPermanentCondition(Permanent permanent, CardSource cardSource) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && cardSource.CanLinkToTargetPermanent(permanent, true); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); #region Link Cost Reduction ICardEffect GetCardEffect(EffectTiming _timing) { if (_timing == EffectTiming.None) { return CardEffectFactory.GrantedReduceLinkCostClass( card: card, reducedCost: 2, cardSourceCondition: _ => true, permanentCondition: _ => true, rootCondition: _ => true ); } return null; } card.Owner.UntilCalculateFixedCostEffect.Add(GetCardEffect); #endregion if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition)) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to link.", "The opponent is selecting 1 card to link."); selectHandEffect.SetUpCustomMessage_ShowCard("Selected Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, permanent => CanSelectPermanentCondition(permanent, cardSource))) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: permanent => CanSelectPermanentCondition(permanent, cardSource), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to link to", "Your opponent is choosing 1 digimon to link to"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(new ILinkCard(true, cardSource, permanent, activateClass).LinkCard()); } } } } #region Remove Link Cost Reduction card.Owner.UntilCalculateFixedCostEffect.Remove(GetCardEffect); #endregion } } #endregion #region Security if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }