using System.Collections; using System.Collections.Generic; // Digiseabass namespace DCGO.CardEffects.P { public class P_243 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Use Req if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition)); bool CardCondition(CardSource cardSource) { return cardSource.EqualsTraits("DM"); } } #endregion #region Main if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 to and place in battle area", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Main] By trashing 1 card from your hand, . After, place this card in the battle area."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: _ => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count >= 1) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw()); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass)); } } } } #endregion #region Delay if (timing == EffectTiming.OnStartTurn) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("By top decking a [DM] Digimon from trash, may play a 3 cost or lower [DM] from trash for free", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Start of Your Turn] If your opponent has a Digimon, .\r\n• By returning 1 [DM] trait Digimon card from your trash to the top of the deck, you may play 1 play cost 3 or lower [DM] trait card from your trash without paying the cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.HasMatchConditionPermanent(PermanentCondition) && CardEffectCommons.CanDeclareOptionDelayEffect(card); } bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } bool CanSelectCardCondition1(CardSource cardSource) { return cardSource.IsDigimon && cardSource.EqualsTraits("DM"); } bool CanSelectCardCondition2(CardSource cardSource) { return cardSource.HasPlayCost && cardSource.GetCostItself <= 3 && cardSource.EqualsTraits("DM") && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.DeletePeremanentAndProcessAccordingToResult( targetPermanents: new List() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: _ => SuccessProcess(), failureProcess: null)); IEnumerator SuccessProcess() { if(CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition1)) { List selectedCards = new List(); bool cardsAdded = false; SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition1, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: AfterSelectCardCoroutine, message: "Select card to place at the top of the deck", maxCount: 1, canEndNotMax: false, isShowOpponent: false, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } IEnumerator AfterSelectCardCoroutine(List cardSources) { if (selectedCards.Count == 1) { yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryTopCards(selectedCards)); yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().ShowCardEffect(cardSources, "Deck Top Cards", true, true)); cardsAdded = true; } } if (cardsAdded) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect( canTargetCondition: CanSelectCardCondition2, SelectCardEffect.Root.Trash, activateClass, payCost: false )); } } } } } #endregion #region Security if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 3 cost or lower [DM] from hand/trash for free", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDescription() => "[Security] You may play 1 play cost 3 or lower [DM] trait card from your hand or trash without paying the cost."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } bool CanPlayCondition(CardSource cardSource) { return cardSource.HasPlayCost && cardSource.GetCostItself <= 3 && cardSource.EqualsTraits("DM") && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanPlayCondition); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanPlayCondition); if (canSelectHand || canSelectTrash) { if (canSelectHand && canSelectTrash) { List> selectionElements1 = new List>() { new (message: $"From hand", value : 1, spriteIndex: 0), new (message: $"From trash", value : 2, spriteIndex: 0), new (message: $"Don't play", value: 3, spriteIndex: 1) }; string selectPlayerMessage1 = "From which area will you play a card?"; string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1); } else { GManager.instance.userSelectionManager.SetInt(canSelectHand ? 1 : 2); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); SelectCardEffect.Root root = GManager.instance.userSelectionManager.SelectedIntValue == 1 ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash; bool doSelect = GManager.instance.userSelectionManager.SelectedIntValue != 3; if (doSelect) { #region Hand/Trash Card Selection & Play yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect( canTargetCondition: CanPlayCondition, root, activateClass, payCost: false )); #endregion } } } } #endregion return cardEffects; } } }