using System.Collections; using System.Collections.Generic; using System.Linq; //Unique Emblem: Ragnarok Attainer namespace DCGO.CardEffects.P { public class P_244 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Main if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [Vemmon]/[Zenith] from hand or trash for free, then place in battle area", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Main] You may play 1 [Vemmon] or [Zenith] from your hand or trash without paying the cost. Then, place this card in the battle area."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } bool CanSelectCardCondition(CardSource cardSource) { return (cardSource.EqualsCardName("Vemmon") || cardSource.EqualsCardName("Zenith")) && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition) || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); if (canSelectHand || canSelectTrash) { #region Setup Location Selection if (canSelectHand && canSelectTrash) { List> selectionElements = new List>() { new SelectionElement(message: $"From hand", value : true, spriteIndex: 0), new SelectionElement(message: $"From trash", value : false, spriteIndex: 1), }; string selectPlayerMessage = "From which area do you select a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to select a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else { GManager.instance.userSelectionManager.SetBool(canSelectHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); #endregion SelectCardEffect.Root root = GManager.instance.userSelectionManager.SelectedBoolValue ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash; #region Hand/Trash Card Selection & Play yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect( canTargetCondition: CanSelectCardCondition, root, activateClass, payCost: false )); #endregion } } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass)); } } #endregion #region Your turn - Delay if (timing == EffectTiming.OnAddDigivolutionCards) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Digivolve into a Digimon w/[Vemmon] in text for 3 less.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Your Turn] When effects place [Vemmon] as any of your Digimon's digivolution cards, .\r\n 1 of your Digimon with [Vemmon] in its text may digivolve into a Digimon card with [Vemmon] in its text in the hand or trash with the cost reduced by 3."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanDeclareOptionDelayEffect(card) && CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanTriggerOnAddDigivolutionCard( hashtable: hashtable, permanentCondition: TriggerPermanentCondition, cardEffectCondition: cardEffect => cardEffect.EffectSourceCard != null, cardCondition: cardSource => cardSource.EqualsCardName("Vemmon")); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } bool TriggerPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card); } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.TopCard.HasText("Vemmon"); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.HasText("Vemmon"); } bool ValidTarget(CardSource cardSource, SelectCardEffect.Root root, Permanent permanent) { return CanSelectCardCondition(cardSource) && cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass, root); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null)); IEnumerator SuccessProcess() { if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectPermanentCondition)) { Permanent selectedPermanent = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to digivolve.", "The opponent is selecting 1 Digimon to return to digivolve."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { bool ValidCardInHand = card.Owner.HandCards.Any(cardSource => ValidTarget(cardSource, SelectCardEffect.Root.Hand, selectedPermanent)); bool ValidCardInTrash = card.Owner.TrashCards.Any(cardSource => ValidTarget(cardSource, SelectCardEffect.Root.Trash, selectedPermanent)); if (ValidCardInHand && ValidCardInTrash) { List> selectionElements1 = new List>() { new SelectionElement(message: $"From hand", value : true, spriteIndex: 0), new SelectionElement(message: $"From trash", value : false, spriteIndex: 1), }; string selectPlayerMessage1 = "From which area do you select a card?"; string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1); } else { GManager.instance.userSelectionManager.SetBool(ValidCardInHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); var fromHand = GManager.instance.userSelectionManager.SelectedBoolValue; yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( selectedPermanent, CanSelectCardCondition, payCost: true, reduceCostTuple: (3, null), fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: fromHand, activateClass, successProcess: null )); } } } } } #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { CardEffectCommons.AddActivateMainOptionSecurityEffect( card: card, cardEffects: ref cardEffects, effectName: "Play 1 [Vemmon]/[Zenith] from hand or trash for free, then place in battle area"); } #endregion return cardEffects; } } }