using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class P_022 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] If you have [Davis Motomiya] and [Ken Ichijoji] in play, you may place 1 [ExVeemon] and 1 [Stingmon] from your hand at the bottom of your deck in any order to play 1 [Paildramon] from your hand without paying its memory cost."; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (permanent.TopCard.CardNames.Contains("Davis Motomiya")) { return true; } if (permanent.TopCard.CardNames.Contains("DavisMotomiya")) { return true; } } return false; } bool CanSelectPermanentCondition1(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (permanent.TopCard.CardNames.Contains("Ken Ichijoji")) { return true; } if (permanent.TopCard.CardNames.Contains("KenIchijoji")) { return true; } } return false; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.CardNames.Contains("ExVeemon"); } bool CanSelectCardCondition1(CardSource cardSource) { return cardSource.CardNames.Contains("Stingmon"); } bool CanSelectCardCondition2(CardSource cardSource) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass, root: SelectCardEffect.Root.Hand)) { if (cardSource.CardNames.Contains("Paildramon")) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1 && card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition1) >= 1) { bool returned = false; if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1 && card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1) { int maxCount = 2; #region 最大枚数 List cardsList = ParameterComparer.Enumerate(card.Owner.HandCards, maxCount).ToList(); List maxCounts = new List() { 0 }; foreach (CardSource[] cardSources in cardsList) { List _maxCounts = new List(); if (cardSources.Length >= 2) { if (CanSelectCardCondition(cardSources[0])) { if (CanSelectCardCondition1(cardSources[1])) { _maxCounts.Add(2); } else { _maxCounts.Add(1); } } if (CanSelectCardCondition1(cardSources[0])) { if (CanSelectCardCondition(cardSources[1])) { _maxCounts.Add(2); } else { _maxCounts.Add(1); } } if (!CanSelectCardCondition(cardSources[0]) && !CanSelectCardCondition1(cardSources[0])) { if (CanSelectCardCondition(cardSources[1])) { _maxCounts.Add(1); } if (CanSelectCardCondition1(cardSources[1])) { _maxCounts.Add(1); } } } else if (cardSources.Length == 1) { if (CanSelectCardCondition(cardSources[0])) { _maxCounts.Add(1); } else if (CanSelectCardCondition1(cardSources[0])) { _maxCounts.Add(1); } } if (_maxCounts.Count >= 1) { maxCounts.Add(_maxCounts.Max()); } } if (maxCounts.Count >= 1) { maxCount = maxCounts.Max(); } #endregion if (maxCount == 2) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: (cardSource) => CanSelectCardCondition(cardSource) || CanSelectCardCondition1(cardSource), canTargetCondition_ByPreSelecetedList: CanTargetCondition_ByPreSelecetedList, canEndSelectCondition: CanEndSelectCondition, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, mode: SelectHandEffect.Mode.PutLibraryBottom, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); #region リストによる選択条件 bool CanTargetCondition_ByPreSelecetedList(List cardSources, CardSource cardSource) { List _cardSources = new List(); foreach (CardSource cardSource1 in cardSources) { _cardSources.Add(cardSource1); } _cardSources.Add(cardSource); List cardsList = ParameterComparer.Enumerate(_cardSources, _cardSources.Count).ToList(); bool match = false; if (cardsList.Count >= 2) { foreach (CardSource[] cardSources1 in cardsList) { if (CanSelectCardCondition(cardSources1[0])) { if (CanSelectCardCondition1(cardSources1[1])) { match = true; } } if (CanSelectCardCondition1(cardSources1[0])) { if (CanSelectCardCondition(cardSources1[1])) { match = true; } } } } else { match = true; } if (!match) { return false; } return true; } #endregion #region 選択条件 bool CanEndSelectCondition(List cardSources) { List cardsList = ParameterComparer.Enumerate(cardSources, cardSources.Count).ToList(); bool match = false; if (cardsList.Count >= 2) { foreach (CardSource[] cardSources1 in cardsList) { if (CanSelectCardCondition(cardSources1[0])) { if (CanSelectCardCondition1(cardSources1[1])) { match = true; } } if (CanSelectCardCondition1(cardSources1[0])) { if (CanSelectCardCondition(cardSources1[1])) { match = true; } } } } else { match = true; } if (!match) { return false; } return true; } #endregion IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count == 2) { returned = true; } yield return null; } } } if (returned) { if (card.Owner.HandCards.Count(CanSelectCardCondition2) >= 1) { List selectedCards = new List(); int maxCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition2, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); } } } } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Add this card to its owner's hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass)); } } return cardEffects; } }