using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class P_048 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Return cards from trash to unsuspend this Digimon and your 1 Tamer", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] You may place 3 non-Digi-Egg cards from your trash at the bottom of your deck in any order to unsuspend this Digimon and 1 of your Tamers."; } bool CanSelectCardCondition(CardSource cardSource) { return !cardSource.IsDigiEgg; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (permanent.IsTamer) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.TrashCards.Count(CanSelectCardCondition) >= 3) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool returned = false; if (card.Owner.TrashCards.Count(CanSelectCardCondition) >= 3) { int maxCount = 3; SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: (cardSource) => CanSelectCardCondition(cardSource), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, message: "Select cards to place at the bottom of the deck\n(cards will be placed back to the bottom of the deck so that cards with lower numbers are on top).", maxCount: maxCount, canEndNotMax: false, isShowOpponent: false, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetNotShowCard(); selectCardEffect.SetNotAddLog(); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count == 3) { yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryBottomCards(cardSources)); yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().ShowCardEffect(cardSources, "Deck Bottom Cards", true, true)); returned = true; } } } if (returned) { if (CardEffectCommons.IsExistOnBattleArea(card)) { Permanent selectedPermanent = card.PermanentOfThisCard(); yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List() { selectedPermanent }, activateClass).Unsuspend()); } int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.UnTap, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } if (timing == EffectTiming.OnReturnCardsToLibraryFromTrash) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("Memory_P_048"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn][Once Per Turn] When a card is returned from your trash to your deck, gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (CardEffectCommons.CanTriggerWhenOwnerCardsReturnToLibraryFromTrash(hashtable, null, card)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } return cardEffects; } }