using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.P { public class P_164 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place 1 level 5 or lower as bottom digivolution card.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[On Play] By placing 1 level 5 or lower Digimon card with [Aqua] or [Sea Animal] in any of its traits from your hand as this Digimon's bottom digivolution card, ."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.ContainsTraits("Aqua") || cardSource.ContainsTraits("Sea Animal")) { if (cardSource.HasLevel) { if (cardSource.Level <= 5) { return true; } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable,card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if(CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition)) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { CardSource selectedCard = null; int maxCount = Math.Min(1, card.Owner.HandCards.Count((cardSource) => CanSelectCardCondition(cardSource))); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage( "Select 1 card to place on bottom of digivolution cards.", "The opponent is selecting 1 card to place on bottom of digivolution cards."); selectHandEffect.SetUpCustomMessage_ShowCard("Digivolution Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } if (selectedCard != null) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom( new List { selectedCard }, activateClass)); yield return ContinuousController.instance.StartCoroutine( new DrawClass(card.Owner, 1, activateClass).Draw()); } } } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place 1 level 5 or lower as bottom digivolution card.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[When Digivolving] By placing 1 level 5 or lower Digimon card with [Aqua] or [Sea Animal] in any of its traits from your hand as this Digimon's bottom digivolution card, ."; } bool CanSelectCardCondition(CardSource cardSource) { if(cardSource.ContainsTraits("Aqua") || cardSource.ContainsTraits("Sea Animal")) { if (cardSource.HasLevel) { if (cardSource.Level <= 5) { return true; } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if(CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition)) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { CardSource selectedCard = null; int maxCount = Math.Min(1, card.Owner.HandCards.Count((cardSource) => CanSelectCardCondition(cardSource))); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage( "Select 1 card to place on bottom of digivolution cards.", "The opponent is selecting 1 card to place on bottom of digivolution cards."); selectHandEffect.SetUpCustomMessage_ShowCard("Digivolution Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } if (selectedCard != null) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom( new List { selectedCard }, activateClass)); yield return ContinuousController.instance.StartCoroutine( new DrawClass(card.Owner, 1, activateClass).Draw()); } } } } #endregion #region Inherited Effect if (timing == EffectTiming.OnEndAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("Draw1_P_164"); cardEffects.Add(activateClass); string EffectDescription() { return "[End of Attack] [Once Per Turn] "; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnEndAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine( new DrawClass(card.Owner, 1, activateClass).Draw()); } } #endregion return cardEffects; } } }