using System; using System.Collections; using System.Collections.Generic; using System.Linq; // Yujin Ozora namespace DCGO.CardEffects.P { public class P_241 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start of Your Turn if (timing == EffectTiming.OnStartTurn) { cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card)); } #endregion #region Your Turn - When Linked if (timing == EffectTiming.WhenLinked) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("1 of your [Appmon] gains and +3K DP for turn, then you may app fuse", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Your Turn] When your Digimon get linked, by suspending this Tamer, 1 of your Digimon with the [Appmon] trait gains and +3000 DP for the turn. Then, 1 of your Digimon may app fuse into a Digimon card in the hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass) && CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanTriggerWhenLinked(hashtable, LinkPermanentCondition, null); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass) && CardEffectCommons.CanActivateSuspendCostEffect(card); } bool LinkPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card); } bool CanSelectFusePermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { foreach(CardSource hand in card.Owner.HandCards) { if (hand.appFusionCondition != null) { if (hand.CanAppFusionFromTargetPermanent(permanent, true)) return true; } } } return false; } bool CanSelectCardCondition(CardSource card, Permanent permanent) { return CardEffectCommons.IsExistOnHand(card) && card.appFusionCondition != null && card.CanAppFusionFromTargetPermanent(permanent, true); } bool CanSelectBuffPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.TopCard.EqualsTraits("Appmon"); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); #region Give DP and Vortex if (CardEffectCommons.HasMatchConditionPermanent(CanSelectBuffPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectBuffPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectBuffPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to give and +3000 DP", "The opponent is selecting 1 Digimon to give and +3000 DP"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainVortex(targetPermanent: permanent, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP(targetPermanent: permanent, changeValue: 3000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } } #endregion #region App Fuse if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, CanSelectFusePermanentCondition)) { Permanent selectedPermanent = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionOwnersPermanentCount(card, CanSelectFusePermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectFusePermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to app fuse", "The opponent is selecting 1 digimon to app fuse"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { CardSource selectedCard = null; int maxCount1 = Math.Min(1, CardEffectCommons.MatchConditionOwnersCardCountInHand(card, handCard => CanSelectCardCondition(handCard, selectedPermanent))); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: handCard => CanSelectCardCondition(handCard, selectedPermanent), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select digimon to app fuse into.", "The opponent is selecting digimon to app fuse into."); selectHandEffect.SetUpCustomMessage_ShowCard("Selected digimon"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } if (selectedCard != null && selectedCard.CanAppFusionFromTargetPermanent(selectedPermanent, true)) { CardSource linkCard = selectedPermanent.LinkedCards.Where(x => selectedCard.appFusionCondition.linkedCondition(selectedPermanent, x)).First(); PlayCardClass playCardClass = new PlayCardClass(new List { selectedCard }, hashtable, true, selectedPermanent, false, SelectCardEffect.Root.Hand, true); playCardClass.SetAppFusion(new int[] { selectedPermanent.PermanentFrame.FrameID, selectedPermanent.LinkedCards.IndexOf(linkCard) }); yield return ContinuousController.instance.StartCoroutine(playCardClass.PlayCard()); } } } #endregion } } #endregion #region Security if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }