using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class P_115 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [Nene Amano] or [Yuu Amano] from hand or trash, and save", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Deletion] You may play 1 tamer card with [Nene Amano]/[Yuu Amano] in its name from your hand or trash without paying the cost. Then, (You may place this card under one of your Tamers)."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource != null) { if (cardSource.Owner == card.Owner) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { if (cardSource.ContainsCardName("Nene Amano")) { return true; } if (cardSource.ContainsCardName("Yuu Amano")) { return true; } } } } return false; } bool CanSelectPermanentCondition(Permanent permanent) { if (permanent != null) { if (permanent.TopCard != null) { if (permanent.IsTamer) { if (permanent.TopCard.Owner == card.Owner) { if (permanent.TopCard.Owner.GetBattleAreaPermanents().Contains(permanent)) { if (!permanent.IsToken) { return true; } } } } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.CanActivateOnDeletion(card, activateClass)) { if (card.Owner.HandCards.Count >= 1) { return true; } if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { return true; } } if (CardEffectCommons.CanActivateSave(hashtable, CanSelectPermanentCondition)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1 || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1 && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { List> selectionElements = new List>() { new SelectionElement(message: $"From hand", value : true, spriteIndex: 0), new SelectionElement(message: $"From trash", value : false, spriteIndex: 1), }; string selectPlayerMessage = "From which area do you play a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to play a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else if (card.Owner.HandCards.Count(CanSelectCardCondition) == 0 && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { GManager.instance.userSelectionManager.SetBool(false); } else if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1 && card.Owner.TrashCards.Count(CanSelectCardCondition) == 0) { GManager.instance.userSelectionManager.SetBool(true); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue; List selectedCards = new List(); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } if (fromHand) { int maxCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); } else { int maxCount = 1; SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } SelectCardEffect.Root root = SelectCardEffect.Root.Hand; if (!fromHand) { root = SelectCardEffect.Root.Trash; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true)); } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SaveProcess(_hashtable, activateClass, card, CanSelectPermanentCondition)); } } if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (card.PermanentOfThisCard().Level >= 5) { if (card.PermanentOfThisCard().TopCard.HasLevel) { if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Bagra Army")) { return true; } if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("BagraArmy")) { return true; } if (card.PermanentOfThisCard().TopCard.CardTraits.Contains("Twilight")) { return true; } } } } } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfSAttackStaticEffect(changeValue: 1, isInheritedEffect: true, card: card, condition: Condition)); } return cardEffects; } }