using System; using System.Collections; using System.Collections.Generic; using System.Linq; // Gigimon namespace DCGO.CardEffects.P { public class P_177 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() => "[On Deletion] You may return 1 card with [Growlmon]/[Gallantmon] in its name from your trash to the hand."; bool CanSelectCardCondition(CardSource cardSource) => cardSource.ContainsCardName("Growlmon") || cardSource.ContainsCardName("Gallantmon"); bool CanUseCondition(Hashtable hashtable) => CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass); bool CanActivateCondition(Hashtable hashtable) => CardEffectCommons.CanActivateOnDeletion(card, activateClass) && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition)); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 card to add to your hand.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.AddHand, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } } } return cardEffects; } } }