using System; using System.Collections; using System.Collections.Generic; // Mastemon namespace DCGO.CardEffects.P { public class P_187 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region DNA if (timing == EffectTiming.None) { AddJogressConditionClass addJogressConditionClass = new AddJogressConditionClass(); addJogressConditionClass.SetUpICardEffect($"DNA Digivolution", hashtable => true, card); addJogressConditionClass.SetUpAddJogressConditionClass(getJogressCondition: GetJogress); addJogressConditionClass.SetNotShowUI(true); cardEffects.Add(addJogressConditionClass); JogressCondition GetJogress(CardSource cardSource) { if (cardSource == card) { bool PermanentCondition1(Permanent permanent) { if (permanent != null) { if (permanent.TopCard != null) { if (permanent.TopCard.Owner == card.Owner) { if (permanent.IsDigimon) { if (permanent.TopCard.Owner.GetBattleAreaPermanents().Contains(permanent)) { if (permanent.TopCard.CardColors.Contains(CardColor.Yellow)) { if (permanent.Levels_ForJogress(card).Contains(5)) { return true; } } } } } } } return false; } bool PermanentCondition2(Permanent permanent) { if (permanent != null) { if (permanent.TopCard != null) { if (permanent.TopCard.Owner == card.Owner) { if (permanent.IsDigimon) { if (permanent.TopCard.Owner.GetBattleAreaPermanents().Contains(permanent)) { if (permanent.TopCard.CardColors.Contains(CardColor.Purple)) { if (permanent.Levels_ForJogress(card).Contains(5)) { return true; } } } } } } } return false; } JogressConditionElement[] elements = new JogressConditionElement[] { new JogressConditionElement(PermanentCondition2, "a level 5 purple Digimon"), new JogressConditionElement(PermanentCondition1, "a level 5 yellow Digimon") }; JogressCondition jogressCondition = new JogressCondition(elements, 0); return jogressCondition; } return null; } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] (Place the top card of your deck on top of your security stack). Then, if DNA digivolving, by placing 1 other Digimon or Tamer as the top or bottom security card, trash your opponent's top security card."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)) { if (permanent != card.PermanentOfThisCard()) { if (permanent.IsDigimon || permanent.IsTamer) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (card.Owner.CanAddSecurity(activateClass)) { yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery()); } if (CardEffectCommons.IsJogress(hashtable)) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { Permanent selectedPermanent = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to place in security", "The opponent is selecting 1 Digimon place in security."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { List> selectionElements = new List>() { new SelectionElement(message: $"Security Top", value : true, spriteIndex: 0), new SelectionElement(message: $"Security Bottom", value : false, spriteIndex: 1), }; string selectPlayerMessage = "Choose security position?"; string notSelectPlayerMessage = "The opponent is choosing security position"; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool position = GManager.instance.userSelectionManager.SelectedBoolValue; yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlacePermanentInSecurityAndProcessAccordingToResult(selectedPermanent, activateClass, toTop: position, SuccessProcess)); IEnumerator SuccessProcess(CardSource cardSource) { yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner.Enemy, destroySecurityCount: 1, cardEffect: activateClass, fromTop: true).DestroySecurity()); } } } } } } #endregion #region When Digivolving OPT if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash top security to play a digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetHashString("PlayDigimon_P_187"); cardEffects.Add(activateClass); string EffectDiscription() => "[When Digivolving] [Once Per Turn] By trashing your top security card, you may play 1 purple or yellow Digimon card with 6000 DP or less from your hand or trash without paying the cost."; bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition) || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { return card.Owner.SecurityCards.Count > 0; } } return false; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.IsDigimon) { if (cardSource.HasCardColor(CardColor.Purple) || cardSource.HasCardColor(CardColor.Yellow)) { if (cardSource.CardDP <= 6000) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner, destroySecurityCount: 1, cardEffect: activateClass, fromTop: true).DestroySecurity()); bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); SelectCardEffect.Root root = SelectCardEffect.Root.None; if (canSelectHand && !canSelectTrash) root = SelectCardEffect.Root.Hand; if (!canSelectHand && canSelectTrash) root = SelectCardEffect.Root.Trash; if (canSelectHand && canSelectTrash) { List> selectionElements = new List>() { new SelectionElement(message: $"From Hand", value : true, spriteIndex: 0), new SelectionElement(message: $"From Trash", value : false, spriteIndex: 1), }; string selectPlayerMessage = "Which location do you choose?"; string notSelectPlayerMessage = "The opponent is choosing the location."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); root = GManager.instance.userSelectionManager.SelectedBoolValue ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash; } if (root == SelectCardEffect.Root.Hand || root == SelectCardEffect.Root.Trash) { CardSource selectedCard = null; IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } if (root == SelectCardEffect.Root.Hand) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play", "The opponent is selecting 1 card to play"); yield return StartCoroutine(selectHandEffect.Activate()); } else { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play", "The opponent is selecting 1 card to play"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } if (selectedCard != null) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List() { selectedCard }, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true)); } } } } #endregion #region When Attacking OPT if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash top security to play a digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetHashString("PlayDigimon_P_187"); cardEffects.Add(activateClass); string EffectDiscription() => "[When Attacking] [Once Per Turn] By trashing your top security card, you may play 1 purple or yellow Digimon card with 6000 DP or less from your hand or trash without paying the cost."; bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.CanTriggerOnAttack(hashtable, card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition) || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { return card.Owner.SecurityCards.Count > 0; } } return false; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.IsDigimon) { if (cardSource.HasCardColor(CardColor.Purple) || cardSource.HasCardColor(CardColor.Yellow)) { if (cardSource.CardDP <= 6000) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner, destroySecurityCount: 1, cardEffect: activateClass, fromTop: true).DestroySecurity()); bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); SelectCardEffect.Root root = SelectCardEffect.Root.None; if (canSelectHand && !canSelectTrash) root = SelectCardEffect.Root.Hand; if (!canSelectHand && canSelectTrash) root = SelectCardEffect.Root.Trash; if (canSelectHand && canSelectTrash) { List> selectionElements = new List>() { new SelectionElement(message: $"From Hand", value : true, spriteIndex: 0), new SelectionElement(message: $"From Trash", value : false, spriteIndex: 1), }; string selectPlayerMessage = "Which location do you choose?"; string notSelectPlayerMessage = "The opponent is choosing the location."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); root = GManager.instance.userSelectionManager.SelectedBoolValue ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash; } if (root == SelectCardEffect.Root.Hand || root == SelectCardEffect.Root.Trash) { CardSource selectedCard = null; IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } if (root == SelectCardEffect.Root.Hand) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play", "The opponent is selecting 1 card to play"); yield return StartCoroutine(selectHandEffect.Activate()); } else { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play", "The opponent is selecting 1 card to play"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } if (selectedCard != null) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: new List() { selectedCard }, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true)); } } } } #endregion return cardEffects; } } }