using System.Collections; using System.Collections.Generic; // DemiDevimon namespace DCGO.CardEffects.P { public class P_198 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution Requirement if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasTSTraits && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Start Of Your Main Phase if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Digivolve into a [Fallen Angel]/[TS] digimon in hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Start of Your Main Phase] If you have 4 or less memory, this Digimon may digivolve into a Digimon card with the [Fallen Angel] or [TS] trait in the hand without paying the cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.IsOwnerTurn(card) && card.Owner.MemoryForPlayer <= 4; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && (cardSource.HasFallenAngelTraits || cardSource.HasTSTraits) && cardSource.CanPlayCardTargetFrame(card.PermanentOfThisCard().PermanentFrame, false, activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( card.PermanentOfThisCard(), digivolvingCard => CanSelectCardCondition(digivolvingCard), payCost: false, reduceCostTuple: null, fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: true, activateClass: activateClass, successProcess: null )); } } #endregion #region ESS - When Attacking if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Draw 1, trash 1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("P_198_Draw1Trash1"); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking] [Once Per Turn] and trash 1 card in your hand"; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DrawAndDiscardCards( player: (card.Owner, card.Owner), drawAmount: 1, trashAmount: 1, card: card, activateClass: activateClass )); } } #endregion return cardEffects; } } }