using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class P_024 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] If you have [Tai Kamiya] in play, you may place 1 of your [Agumon] cards at the bottom of its owner's deck to trigger . (Draw 3 cards from your deck.) Trash that Digimon's digivolution cards."; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (permanent.TopCard.CardNames.Contains("Tai Kamiya")) { return true; } if (permanent.TopCard.CardNames.Contains("TaiKamiya")) { return true; } } return false; } bool CanSelectPermanentCondition1(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (permanent.TopCard.CardNames.Contains("Agumon")) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1) { if (card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition1) >= 1) { Permanent bouncePermanent = null; int maxCount = Math.Min(1, card.Owner.GetBattleAreaPermanents().Count(CanSelectPermanentCondition1)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition1, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 [Agumon] to return to the bottom of deck.", "The opponent is selecting 1 [Agumon] to return to the bottom of deck."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { bouncePermanent = permanent; yield return null; } if (bouncePermanent != null) { if (bouncePermanent.TopCard != null) { if (!bouncePermanent.TopCard.CanNotBeAffected(activateClass)) { if (!bouncePermanent.CannotReturnToLibrary(activateClass)) { yield return ContinuousController.instance.StartCoroutine(new DeckBottomBounceClass(new List() { bouncePermanent }, CardEffectCommons.CardEffectHashtable(activateClass)).DeckBounce()); if (bouncePermanent.TopCard == null && bouncePermanent.LibraryBounceEffect == activateClass) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 3, activateClass).Draw()); } } } } } } } } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Add this card to its owner's hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass)); } } return cardEffects; } }