using System; using System.Collections.Generic; public class ST1_11 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { int count() { if (CardEffectCommons.IsExistOnBattleArea(card)) { return card.PermanentOfThisCard().DigivolutionCards.Count / 2; } return 0; } bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (count() >= 1) { return true; } } } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfSAttackStaticEffect>( changeValue: () => count(), isInheritedEffect: false, card: card, condition: Condition)); } return cardEffects; } }