using System.Collections; using System.Collections.Generic; using UnityEngine; public class ST14_01 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 2 cards from deck top", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("Trash_ST14_01"); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking][Once Per Turn] If this Digimon has [Wizard] or [Demon Lord] in its traits, trash the top 2 cards of your deck."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().TopCard.EqualsTraits("Wizard")) { return true; } if (card.PermanentOfThisCard().TopCard.EqualsTraits("Demon Lord")) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(2, card.Owner, activateClass).AddTrashCardsFromLibraryTop()); } } return cardEffects; } }