using System.Collections; using System.Collections.Generic; using UnityEngine; public class ST14_08 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 4 cards from deck top", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] Trash the top 4 cards of your deck."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.LibraryCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(4, card.Owner, activateClass).AddTrashCardsFromLibraryTop()); } } if (timing == EffectTiming.OnDiscardLibrary) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Gain Memory", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("Memory+_ST14_08"); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns][Once Per Turn] When a card is trashed from your deck, gain 1 memory for every 10 cards in your trash."; } int count() { return card.Owner.TrashCards.Count / 10; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanTriggerWhenDiscardLibrary(hashtable, cardSource => cardSource.Owner == card.Owner)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(count(), activateClass)); } } if (timing == EffectTiming.OnDiscardLibrary) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Security Attack +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("SecurityAttack+1_ST14_08"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn][Once Per Turn] When a card is trashed from your deck, this Digimon gains (This Digimon checks 1 additional security card) for the turn."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanTriggerWhenDiscardLibrary(hashtable, cardSource => cardSource.Owner == card.Owner)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(targetPermanent: card.PermanentOfThisCard(), changeValue: 1, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } } return cardEffects; } }