using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class ST16_14 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnStartTurn) { cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card)); } if (timing == EffectTiming.OnDiscardHand) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns] When one of your effects trashes a card in your hand, by suspending this Tamer, gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { bool SkillCondition(ICardEffect cardEffect) { if (cardEffect != null) { if (cardEffect.EffectSourceCard != null) { if (cardEffect.EffectSourceCard.Owner == card.Owner) { return true; } } } return false; } if (CardEffectCommons.CanTriggerOnTrashHand(hashtable, SkillCondition, cardSource => cardSource.Owner == card.Owner)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanActivateSuspendCostEffect(card)) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } return cardEffects; } }