using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.ST17 { public class ST17_10 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start of Turn if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Start of Your Main Phase] If your opponent has a Digimon, gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1) { if (card.Owner.CanAddMemory(activateClass)) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } #endregion #region Main if (timing == EffectTiming.OnDeclaration) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Digivolve your [Terriermon] into [MegaGargomon]", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("Digivolution_ST17_10"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main][Once Per Turn] By placing this Tamer and 1 [Gargomon] and 1 [Rapidmon] from your trash in any order as one of your [Terriermon]'s bottom digivolution cards, that Digimon may digivolve into [MegaGargomon] in the hand for a digivolution cost of 4, ignoring its digivolution requirements. If this effect digivolved, that Digimon gains [Rush] (This Digimon can attack the turn it comes into play) for the turn."; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.CardNames.Contains("Terriermon")) { if (!permanent.IsToken) { return true; } } } return false; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.CardNames.Contains("Gargomon"); } bool CanSelectCardCondition1(CardSource cardSource) { return cardSource.CardNames.Contains("Rapidmon"); } bool CanSelectCardCondition2(CardSource cardSource) { return cardSource.CardNames.Contains("MegaGargomon"); } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (!card.PermanentOfThisCard().IsToken) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition1)) { return true; } } } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { List selectedCards = new List() { card }; bool added = false; Permanent selectedPermanent = null; if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { int maxCount = 1; SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 [Gargomon] to place in Digivolution cards.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 [Gargomon] to place in Digivolution cards.", "The opponent is selecting 1 [Gargomon] to place in Digivolution cards."); selectCardEffect.SetUpCustomMessage_ShowCard("Digivolution Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } } if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition1)) { int maxCount = 1; SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition1, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 [Rapidmon] to place in Digivolution cards.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 [Rapidmon] to place in Digivolution cards.", "The opponent is selecting 1 [Rapidmon] to place in Digivolution cards."); selectCardEffect.SetUpCustomMessage_ShowCard("Digivolution Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } } if (selectedCards.Count == 3) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = 1; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 [Terriermon].", "The opponent is selecting 1 [Terriermon]."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } } if (selectedPermanent != null) { if (selectedCards.Count == 3) { List digivolutionCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine1, message: "Specify the order to place the cards in the digivolution cards\n(cards will be placed so that cards with lower numbers are on top).", maxCount: selectedCards.Count, canEndNotMax: false, isShowOpponent: false, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Custom, customRootCardList: selectedCards, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage_ShowCard("Digivolution Cards"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); IEnumerator AfterSelectCardCoroutine1(List cardSources) { digivolutionCards = cardSources.Clone(); yield return null; } if (selectedPermanent.TopCard != null) { yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(digivolutionCards, activateClass)); added = true; } } } } if (added) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: selectedPermanent, cardCondition: CanSelectCardCondition2, payCost: true, reduceCostTuple: null, fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: 4, isHand: true, activateClass: activateClass, successProcess: SuccessProcess(), ignoreRequirements: CardEffectCommons.IgnoreRequirement.All)); IEnumerator SuccessProcess() { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainRush( targetPermanent: selectedPermanent, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } } } } } #endregion #region Security Skill if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }