using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.ST18 { public class ST18_04 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Bird]/[Avian] in one of its traits and 1 card with the [Vortex Warriors]/[LIBERATOR] trait among them to the hand. Return the rest to the bottom of the deck."; } bool CanSelectBirdCardCondition(CardSource cardSource) { return cardSource.ContainsTraits("Bird") || cardSource.ContainsTraits("Avian"); } bool CanSelectLiberatorCardCondition(CardSource cardSource) { return cardSource.EqualsTraits("Vortex Warriors") || cardSource.EqualsTraits("LIBERATOR"); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.Owner.LibraryCards.Count >= 1; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new( canTargetCondition: CanSelectBirdCardCondition, message: "Select 1 card with the [Bird]/[Avian] in one of its traits.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), new( canTargetCondition: CanSelectLiberatorCardCondition, message: "Select 1 card with the [Vortex Warriors]/[LIBERATOR] trait.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass )); } } #endregion #region Your Turn - ESS if (timing == EffectTiming.None) { bool Condition() { return CardEffectCommons.IsOwnerTurn(card); } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect( changeValue: 2000, isInheritedEffect: true, card: card, condition: Condition)); } #endregion return cardEffects; } } }