using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.ST18 { public class ST18_13 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Fortitude if (timing == EffectTiming.OnDestroyedAnyone) { cardEffects.Add(CardEffectFactory.FortitudeSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region On Play/ When Digivolving Shared bool CanSelectPermanentSharedCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card) && permanent.IsSuspended; } bool CanActivateSharedCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentSharedCondition); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Return 1 of your opponent's suspended Digimon to the hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateSharedCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[On Play] Return 1 of your opponent's suspended Digimon to the hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentSharedCondition)) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition_ByPreSelecetedList: null, canTargetCondition: CanSelectPermanentSharedCondition, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Bounce, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to return to hand.", "The opponent is selecting 1 Digimon to return to hand."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Return 1 of your opponent's suspended Digimon to the hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateSharedCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[When Digivolving] Return 1 of your opponent's suspended Digimon to the hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentSharedCondition)) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition_ByPreSelecetedList: null, canTargetCondition: CanSelectPermanentSharedCondition, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Bounce, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to return to hand.", "The opponent is selecting 1 Digimon to return to hand."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } #endregion return cardEffects; } } }