using System.Collections; using System.Collections.Generic; //ST20-01 Koromon namespace DCGO.CardEffects.ST20 { public class ST20_01 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Inherited Effect if (timing == EffectTiming.None) { bool condition() { return card.PermanentOfThisCard().TopCard.HasAdventureTraits; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect( changeValue: 1000, isInheritedEffect: true, card: card, condition: condition)); } #endregion return cardEffects; } } }