using System.Collections; using System.Collections.Generic; //ST21 Gomamon namespace DCGO.CardEffects.ST21 { public class ST21_02 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternative Digivolution if (timing == EffectTiming.None) { bool PermanentCondition(Permanent permanent) { return permanent.Level == 2 && permanent.TopCard.HasAdventureTraits; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 0, false, card, null)); } #endregion #region All turns memory block if (timing == EffectTiming.None) { CannotAddMemoryClass cannotAddMemoryClass = new CannotAddMemoryClass(); cannotAddMemoryClass.SetUpICardEffect("Opponent can't gain Memory", CanUseCondition, card); cannotAddMemoryClass.SetUpCannotAddMemoryClass(PlayerCondition: PlayerCondition, CardEffectCondition: CardEffectCondition); cardEffects.Add(cannotAddMemoryClass); bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } bool PlayerCondition(Player player) { if (player == card.Owner.Enemy) { return true; } return false; } bool CardEffectCondition(ICardEffect cardEffect) { if (cardEffect != null) { if (cardEffect.EffectSourceCard != null) { if (!cardEffect.IsTamerEffect) { return true; } } } return false; } } #endregion return cardEffects; } } }