using System.Collections; using System.Collections.Generic; //ST21 Ikkakumon namespace DCGO.CardEffects.ST21 { public class ST21_03 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alt Digivolution if (timing == EffectTiming.None) { bool PermanentCondition(Permanent permanent) { return permanent.Level == 3 && permanent.TopCard.HasAdventureTraits; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 2, false, card, null)); } #endregion #region Security if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfDigimonAfterBattleSecurityEffect(card: card)); } #endregion #region On Play/When Digivolving shared bool CanActivateConditonShared(Hashtable hashtable) => CardEffectCommons.IsExistOnBattleAreaDigimon(card); IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { bool CanSelectPermanentCondition(Permanent permanent) => CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); bool CanSelectPermanentCondition2(Permanent permanent) => CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card) && permanent.HasNoDigivolutionCards; if (CardEffectCommons.HasMatchConditionOpponentsPermanent(card, permanent => CanSelectPermanentCondition(permanent))) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: (permanent) => CanSelectPermanentCondition(permanent), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will trash digivolution cards.", "The opponent is selecting 1 Digimon that will trash digivolution cards."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashDigivolutionCardsFromTopOrBottom(targetPermanent: permanent, trashCount: 2, isFromTop: true, activateClass: activateClass)); } } if (CardEffectCommons.HasMatchConditionOpponentsPermanent(card, permanent => CanSelectPermanentCondition2(permanent))) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: (permanent) => CanSelectPermanentCondition2(permanent), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine2, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that cant attack or block.", "The opponent is selecting 1 Digimon that cant attack or block"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine2(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotAttack( targetPermanent: permanent, defenderCondition: null, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass, effectName: "Can't Attack")); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotBlock( targetPermanent: permanent, attackerCondition: null, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass, effectName: "Can't Block")); } } } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Strip top 2, then freeze", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateConditonShared, (hashtable) => SharedActivateCoroutine(hashtable, activateClass), -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() => "[On Play] Trash the top 2 digivolution cards of 1 of your opponent's Digimon. Then, 1 of their Digimon with no digivolution cards can't attack or block until their turn ends."; bool CanUseCondition(Hashtable hashtable) => CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Strip top 2, then freeze", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateConditonShared, (hashtable) => SharedActivateCoroutine(hashtable, activateClass), -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() => "[When Digivolving] Trash the top 2 digivolution cards of 1 of your opponent's Digimon. Then, 1 of their Digimon with no digivolution cards can't attack or block until their turn ends."; bool CanUseCondition(Hashtable hashtable) => CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } #endregion #region When Attacking - ESS if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Draw 1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetHashString("WhenAttacking_ST21_03"); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDescription() { return "[When Attacking] [Once Per Turn] If you have 7 or fewer cards in your hand, . (Draw 1 card from your deck.)"; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.HandCards.Count <= 7) { if (card.Owner.LibraryCards.Count >= 1) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine( new DrawClass(card.Owner, 1, activateClass).Draw()); } } #endregion return cardEffects; } } }