using System.Collections; using System.Collections.Generic; //ST21 Metalgarurumon namespace DCGO.CardEffects.ST21 { public class ST21_11 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alt Digivolution if(timing == EffectTiming.None) { bool PermanentCondition(Permanent permanent) { return permanent.Level == 5 && permanent.TopCard.HasAdventureTraits; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(PermanentCondition, 3, false, card, null)); } #endregion #region Blast Digivolve if (timing == EffectTiming.OnCounterTiming) { cardEffects.Add(CardEffectFactory.BlastDigivolveEffect(card: card, condition: null)); } #endregion #region On Play/When Digivolving shared bool CanActivateConditionShared(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionOpponentsPermanent(card, CanSelectPermanentCondition); } bool CanGetCardColour(Permanent permanent) => permanent.IsTamer && permanent.TopCard.Owner == card.Owner; bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card) && permanent.Level <= 4 + (CardEffectCommons.GetUniqueColourCountOnOwnerBattleArea(card, CanGetCardColour) / 2); } #endregion #region On Play if(timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Bottom-deck level 4 + tamer colors/2", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateConditionShared, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[On Play] Return 1 of your opponent's level 4 or lower Digimon to the bottom of the deck. For every 2 colors your Tamers have, add 1 to this effect's level maximum."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { SelectPermanentEffect selectReturnEffect = GManager.instance.GetComponent(); selectReturnEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.PutLibraryBottom, cardEffect: activateClass); selectReturnEffect.SetUpCustomMessage("Select 1 Digimon to return to bottom of deck.", "The opponent is selecting 1 Digimon to return to bottom of deck."); yield return ContinuousController.instance.StartCoroutine(selectReturnEffect.Activate()); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Bottom-deck level 4 + tamer colors/2", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateConditionShared, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[When Digivolving] Return 1 of your opponent's level 4 or lower Digimon to the bottom of the deck. For every 2 colors your Tamers have, add 1 to this effect's level maximum."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { SelectPermanentEffect selectReturnEffect = GManager.instance.GetComponent(); selectReturnEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.PutLibraryBottom, cardEffect: activateClass); selectReturnEffect.SetUpCustomMessage("Select 1 Digimon to return to bottom of deck.", "The opponent is selecting 1 Digimon to return to bottom of deck."); yield return ContinuousController.instance.StartCoroutine(selectReturnEffect.Activate()); } } #endregion #region When Attacking if(timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play level 4", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription()); activateClass.SetHashString("WA_ST21-11"); cardEffects.Add(activateClass); string EffectDescription() { return "[When Attacking][Once Per Turn] You may play 1 level 4 or lower Digimon card from your trash without paying the cost."; } bool PlayableCardCondition(CardSource cardSource) { return CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass, SelectCardEffect.Root.Trash) && cardSource.IsDigimon && cardSource.Level <= 4; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnField(card) && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, PlayableCardCondition); } IEnumerator ActivateCoroutine(Hashtable hashtable) { List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: PlayableCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: ()=>true, selectCardCoroutine: null, afterSelectCardCoroutine: SelectCardCoroutine, message: "Select 1 level 4 or lower Digimon card to play.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage( "Select 1 level 4 or lower Digimon card to play.", "The opponent is selecting 1 level 4 or lower Digimon card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Play Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(List sources) { selectedCards = sources; yield return null; } if (selectedCards.Count > 0) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } } } #endregion return cardEffects; } } }