using System.Collections; using System.Collections.Generic; using System.Linq; //ST21 Gennai's House namespace DCGO.CardEffects.ST21 { public class ST21_15 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Ignore Color Requirement if (timing == EffectTiming.None) { IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass(); ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card); ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition); cardEffects.Add(ignoreColorConditionClass); bool CanUseCondition(Hashtable hashtable) { return !card.Owner.SecurityCards.Any(card => card.EqualsCardName("Gennai's House") && !card.IsFlipped); } bool CardCondition(CardSource cardSource) { return cardSource == card; } } #endregion #region Your Turn - Security if (timing == EffectTiming.None) { bool CanUseCondition() { return CardEffectCommons.IsExistInSecurity(card, false) && CardEffectCommons.IsOwnerTurn(card); } bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.Level >= 3; } string EffectDescription() { return "(Security) [Your Turn] All of your level 3 or higher Digimon gain +3000 DP"; } cardEffects.Add(CardEffectFactory.ChangeDPStaticEffect( permanentCondition: PermanentCondition, changeValue: 3000, isInheritedEffect: false, card: card, condition: CanUseCondition, effectName: EffectDescription)); } #endregion #region Main Effect if (timing == EffectTiming.OptionSkill) { cardEffects.Add(CardEffectFactory.ReplaceBottomSecurityWithFaceUpOptionMainEffect(card)); } #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 level 3 digimon from trash", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDescription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDescription() { return "[Security] You may play 1 level 3 Digimon card from your trash without paying the cost."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.HasLevel && cardSource.Level == 3 && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 level 3 digimon to play.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } } } #endregion return cardEffects; } } }