using System.Collections; using System.Collections.Generic; //Renamon namespace DCGO.CardEffects.ST22 { public class ST22_02 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region WM/OP Shared string EffectDiscriptionShared(string tag) { return $"[{tag}] By trashing 1 card in your hand, you may return 1 Option card with the [Onmyōjutsu] or [Plug-In] trait from your trash to your hand."; } bool CanActivateConditionShared(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.Owner.HandCards.Count > 0; } IEnumerator ActivateCoroutineShared(Hashtable hashtable, ActivateClass activateClass) { bool discarded = false; int discardCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: discardCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count >= 1) { discarded = true; yield return null; } } if (discarded) { bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsOption && (cardSource.EqualsTraits("Onmyōjutsu") || cardSource.EqualsTraits("Plug-In")); } if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 card to add to your hand.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.AddHand, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } } } #endregion #region When Moving if (timing == EffectTiming.OnMove) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("By trashing 1 card, return 1 from trash", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateConditionShared, hashtable => ActivateCoroutineShared(hashtable, activateClass), -1, true, EffectDiscriptionShared("When Moving")); cardEffects.Add(activateClass); bool PermanentCondition(Permanent permanent) { return permanent == card.PermanentOfThisCard(); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnMove(hashtable, PermanentCondition); } } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("By trashing 1 card, return 1 from trash", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateConditionShared, hashtable => ActivateCoroutineShared(hashtable, activateClass), -1, true, EffectDiscriptionShared("On Play")); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } } #endregion #region Barrier - ESS if (timing == EffectTiming.WhenPermanentWouldBeDeleted) { cardEffects.Add(CardEffectFactory.BarrierSelfEffect(isInheritedEffect: true, card: card, condition: null)); } #endregion return cardEffects; } } }