using System; using System.Collections; using System.Collections.Generic; using System.Linq; // Chiropmon namespace DCGO.CardEffects.ST23 { public class ST23_12 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alt Digivolution Condition if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsTraits("Glowing Dawn"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 2, permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 face-down from under your Tamers to return 1 [Glowing Dawn] Digimon card", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[On Play] By trashing the bottom face-down card from under any of your Tamers, you may return 1 Digimon card with the [Glowing Dawn] trait from your trash to the hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.HasMatchConditionOwnersPermanent(card, TamerWithOneFaceDownSource); } bool TamerWithOneFaceDownSource(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaTamer(permanent, card) && permanent.DigivolutionCards.Any(CanSelectTrashSourceCardCondition); } bool CanSelectTrashSourceCardCondition(CardSource cardSource) { return cardSource.IsFlipped; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.EqualsTraits("Glowing Dawn"); } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool trashed = false; SelectPermanentEffect selectPermanentEffect1 = GManager.instance.GetComponent(); selectPermanentEffect1.SetUp( selectPlayer: card.Owner, canTargetCondition: TamerWithOneFaceDownSource, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: true, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect1.SetUpCustomMessage("Select 1 Tamer to trash 1 bottom face-down card from", "The opponent is selecting 1 Tamer to trash 1 bottom face-down card from"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect1.Activate()); IEnumerator AfterSelectPermanentCoroutine(List permanents) { if (permanents.Count == 1) { trashed = true; yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.TrashDigivolutionCardsFromTopOrBottom(targetPermanent: permanents[0], trashCount: 1, isFromTop: false, activateClass: activateClass, CanSelectTrashSourceCardCondition)); } } if (trashed) { int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition)); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 card to add to your hand.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.AddHand, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } } } #endregion #region Inherited Retaliation if (timing == EffectTiming.OnDestroyedAnyone) { cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: true, card: card, condition: null)); } #endregion return cardEffects; } } }