using System; using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; // e-Pulse namespace DCGO.CardEffects.ST23 { public class ST23_15 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Ignore Color Requirement if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.UseRequirements(card, CardCondition)); bool CardCondition(CardSource cardSource) { return cardSource.EqualsTraits("BEATBREAK"); } } #endregion #region Main if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [BEATBREAK] card with a play cost of 4 or less from hand or trash for free, place this card in battle area", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Main] You may play 1 [BEATBREAK] trait card with a play cost of 4 or less from your hand or trash without paying the cost. Then, place this card in the battle area."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool CanSelectPlayCondition(CardSource cardSource) { return (cardSource.IsDigimon || cardSource.IsTamer) && cardSource.HasPlayCost && cardSource.EqualsTraits("BEATBREAK") && cardSource.GetCostItself <= 4 && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectPlayCondition); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectPlayCondition); if (canSelectHand || canSelectTrash) { #region Setup Location Selection List> selectionElements = new List>(); if (canSelectHand) { selectionElements.Add(new(message: $"From hand", value: 1, spriteIndex: 0)); } if (canSelectTrash) { selectionElements.Add(new(message: $"From trash", value: 2, spriteIndex: 0)); } selectionElements.Add(new(message: $"Do not play", value: 3, spriteIndex: 1)); string selectPlayerMessage = "From which area do you select a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to select a card."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); #endregion SelectCardEffect.Root root = GManager.instance.userSelectionManager.SelectedIntValue == 1 ? SelectCardEffect.Root.Hand : SelectCardEffect.Root.Trash; bool doSelect = GManager.instance.userSelectionManager.SelectedIntValue != 3; if (doSelect) { #region Hand/Trash Card Selection & Play yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayByEffect( canTargetCondition: CanSelectPlayCondition, root, activateClass, payCost: false )); #endregion } } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass)); } } #endregion #region Security if (timing == EffectTiming.SecuritySkill) { CardEffectCommons.AddActivateMainOptionSecurityEffect( card: card, cardEffects: ref cardEffects, effectName: "[Security] You may play 1 [DATA SQUAD] trait card with a play cost of 4 or less from your hand or trash without paying the cost. Then, place this card in the battle area."); } #endregion #region Start of Your Main Phase if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place this card under 1 [BEATBREAK] tamer face down to and gain 1 memory", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Start of Your Main Phase] By placing this card from the battle area face down under any of your [BEATBREAK] trait Tamers, and gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.HasMatchConditionPermanent(CanSelectPermamentCondition); } bool CanSelectPermamentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaTamer(permanent, card) && permanent.TopCard.EqualsTraits("BEATBREAK"); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermamentCondition)) { Permanent selectedPermanent = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermamentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermamentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Tamer that will get a digivolution card.", "The opponent is selecting 1 Tamer that will get a digivolution card."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null && !selectedPermanent.IsToken) { yield return ContinuousController.instance.StartCoroutine(card.Owner.brainStormObject.CloseBrainstrorm(card)); yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddDigivolutionCardsBottom(new List() { card }, activateClass, false, true)); yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } } } #endregion return cardEffects; } } }